The Metro of Milan meets Virtual Worlds (1st Part)


Some time ago I was called to partecipate at the intersting project born from a Bruno Aliprandi idea, (informatic responsable at the Accademia di Brera) involving the Metropolitane ATM di Milano and the Politecnico di Milano in partnership with The sim of ImparafacileLearning Project (Imparafacile Runo aka Giovanni Dalla Bona ) with the Brera Academy of Fine Arts in collaboration with the Municipality of Milan, ATM and the master named MIND (London Network for Design) with prof. Ezio Cuoghi.
I am working here as artist and structural builder on this project in line with my targets to look for a good link between Virtual Worlds and Real Life, because I am sure this is the most important step we are going to reach next years with Technologies developping and Social-Creative comunications.
This really intersting experiment was studing the chance to put real installations into the Metro Stations in the city of Milan, such as Porta Venezia and later in Porta Garibaldi , in Italy this kind of projects are so few, so I feel really proud to have been called to take part of it as a pioneer. These installations boxes with monitors and connected computers will be able to let interact travelling citizens to the virtual worlds reality, and to see meetings, art students working, ect.
My part, was to plan a complex project structure to give space, expo areas and auditorium place into the Second Life area, so that become a real social media network. I want to thanks also Dixit Writer, called for the scripts develop of interactive installations to show the art works.

Stay tuned!

Merlino Mayo

Here some snapshots from the progress into Real Life:
http://imparafacile.ning.com/photo?xg_pw=&page=4


Here are my snapshots into Second Life at imparafacile SIM:

Here is my first structural project explanation with voice to Real Life students with my alt symbiont Xaan Allen, from SL to RL classrooms with projector:
http://imparafacile.ning.com/photo/album/show?id=2441770%3AAlbum%3A13360&xg_source=activity

presenzatione primo progetto

Students from Brera at work and learning into SLife:
http://imparafacile.ning.com/photo/primi-passi-del-master-mind-93?context=album&albumId=2441770%3AAlbum%3A12357

Here you can find an intersting article from

http://virtualworldsmagazine.wordpress.com/2010/07/15/milano-second-life-in-metropolitana/


I put this Google Translated version here:

“Milan: Second Life in Metro  July 15, 2010

The virtual art arrives in the real world. After a thousand times spoken of as situations, environments, real creations are finished sublimated into virtual reality, now it is the virtual is taking a little revenge. Starting from today, in one of the main stations of Milan, Porta Venezia, commuters can enjoy the city on a screen set up for the occasion, a video that presents a rotating series of artistic photos from Second Life.

Behind this unusual project is the Brera Academy of Fine Arts (in collaboration with the Municipality of Milan, the Milan Triennale and Adi – Association for Industrial Design) at the end of April 2010 has opened a second level master named MIND (London Network for Design), under the direction of prof. Ezio Cuoghi. The Master with the aim of training new professionals able to design artistic works, cultural and service in the fields and in the relational spaces of a city, combining the expertise on new technologies to the creative and artistic aesthetic of new languages. Here, then, that the Academy of Fine Arts in Milan has shown an uncommon breadth of vision, particularly through the opening in this sense the IT manager Bruno Aliprandi, motor initiative, which saw new potential in Second Life and an art world still little regarded by the media but actually very rich and vibrant. After a series of lessons that have students in the metaverse Judah, is therefore the first results. Metro will be visible on the screen shots within the virtual world and then retouched with specific graphics programs is that of students Mind virtual artists ‘pure’ well-known in the art world of Second Life, in a stimulating comparison between sensitivity art. But it is only the first step of a project much wider. In September, a similar initiative will be involved with the underground station of Porta Garibaldi, while other initiatives will take the direction of interactivity and dell’immersività with repercussions both in the real world in the virtual world. The contact person for the project within Second Life is Imparafacile Runo, trainer for years using the Metaverse as a platform for e-learning. His is the island (Imparafacile Island) made available to students of the Master. Beside him the Mayo Merlin builder who’s working environment for meetings and exhibitions for the gallery and Free Art of the undersigned for advice on virtual artists.

With a little ‘delay with respect to certain foreign reality more careful, we can therefore say that finally even in Italy the art virtual begins to arouse some curiosity outside of the environments in which it is born. After the exhibition Michelangelo architect in Rome, which saw the City of Rome sponsor a window into the Metaverse with an installation dedicated to designs by Michelangelo, and Viareggio Art Project, in collaboration with the Museum of Metaverse with Museums of Villa Pauline Bonaparte in Viareggio, so here is that through the Milan Brera Accedemia became aware of that offer exciting possibilities for experimentation in new media, giving new life to contemporary art.”

Text taken from:

http://virtualworldsmagazine.wordpress.com/2010/07/15/milano-second-life-in-metropolitana/

Google Translated

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Exquisite Corpse Tower by Merlino Mayo & Shanti Yutani artists, Working Progress at SLife 7 Birthday


The “Exquisite Corpse Tower” project is an art installation and game creative procedure by Merlino Mayo and shanti Yutani at the Second Life 7 Birthday (opening 21-6-2010) SL7B

“Exquisite Corpse Tower” is an Art Installation built up with a Game Procedure that originates from a famous Surrealist game, so here we would like to show the idea of a composition where the creative process will be perfectly shared between two artists into virtual worlds of Second Life. As the original concept of the ‘game’, we will being allowed to see the end of what the previous has done, adding his work to the built structure as a growing tower 3d, in the previously selected space, level after level just to the end of prims and days; Each last step, will be hidden using “red or blue” temporary boxes, except for the final parts showed as visible slices with end shapes and colors. We will celebrate the comunication and the new Digital Surrealism.

You can visit it from here:

http://slurl.com/secondlife/SL7B%20Marvelous/54/247/22

http://sl7b.wordpress.com/2010/06/30/day-10-of-sl7b-wednesday-june-30/

When you’ll visit the E.C.Tower remember to put sounds on, and fly into the structure slowly. Each turn level is made from Merlino and Shanti with different features, sounds, lights, colors, sensors, ect.

If you like to built your Exquisite Corpse Tower you can use these simple rules or make your own variations.

The RULES of the “Exquisite Corpse Tower” Game Project at Second Life 7 Birthday:

a) 2 players

b) We had a start lot made of 30×30 meters with a 234 prims.
It is our sheet of paper.

c) We will create a Tower 70 meters high, 7 levels. Each Level is composed from 4 cubes (10x10mt each) in 2 colors. Colors must be alternate. One player has got one color, blue or red.

d) Each Level is composed of 2 turns for player, in his turn the player can rez 16 prims splitted as he like in the space of 2 standard cubes of 10x10mt. The start is from quote Zero mts, and go to high growing till 70 mts.

e) Is permitted to go out a bit of our cube, this could give some little refer points to the other player.

f) Empty the mind and start to built fast as possible, with prims, colors, sounds, ect.

g) Numbers:
16 prims x 7 levels = 112 total prim for 1 player
The player can split 16 as he like, but needs at least to left 1 prim in 1 cube, its possible to avoid use of 2 prims max for turn but these are not usable for next turns but just for final decorations.

224 total prims for both 1 game.
Left prims will be used to built signs, info-givers, plants, ect.

h) At the end of each turn the player must take his 2 cubes completely opaque to hide his work. The game start from zero meters to 70 meters. At the end of the 14 turns, players will take off the cubes red and blu so the World can see the whole Installation! This is a very exciting moment for the players!

Let’s Roll!

by Merlino Mayo & shanti Yutani

Special Thanks to:
André Breton, Yves Tanguy, Marcel Duchamp, Jacques Prévert, Benjamin Peret, Pierre Reverdy, Max Morise, Joan Miró, Man Ray, Simone Collinet, Tristan Tzara, Georges Hugnet, René Char, Paul Éluard, and Nusch Éluard.

To better understand the old famous game here you see some Reference Links:

http://www.drawandfoldover.com/

http://www.exquisitecorpse.com/definition/

http://jabcstudio.com/pages/corpse.php

http://www.babellibrary.com/cadavreexquis.cfm

http://read.gov/exquisite-corpse/

Something more about our working progress:

Following here you can see a slow flickr show about the steps of the working progress we did in SL7B to built our Equisite Corpse Tower, first it starts with the transparent structure with Red and Blue boxes (10×10 each) and after you can notice the boxes become opaque with just little art parts going out.

It was not simple to find each game turn of construction the same place from where to snapshot.

At last steps you can see the cubes Red and Blue go away and left the scene to the real final structure construction, it was a great moment for us! We didn’t knew how it will look finally! And we were so proud of the final result and we didn’t imagine a so good balance into the many different scultures. For us a great and intersting final effect.

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