The Andy Warhol’s SILVER FACTORY my historical reconstruction 3d


On the last 23 November 2011, in Second Life at Solaris SIM opened the PAD, Pop Art Display, which I attended in my particular environmental reconstruction of the “Silver Factory”, the historic Loft laboratory in the period 1962-1968 in New York of Andy Warhol.
My work consisted first of all in a historical research documentation, necessary for the reconstruction, by collecting material on the network, through the vision of cinema films, documentaries and video, then watching interviews with the protagonists of the Factory. The first problem was to understand how the environment space was made in plan with its openings and main functions, such as windows, bathrooms, corridors, entrances, exits, warehouses, etc. but also in height, on the ceiling with its traditional arcades, supported by pillars, and not least the definition of what kind of finishing, coating materials were originally used.

One of the key issues was the total lack of current references, because the original factory no longer exists, all material available, even if present in large amounts, (I found more than 230 photos taken in internal and external profile of the very few glimpses of views from the road) this space was always in a rapidly changing, with characters moving furniture that were constantly moved and accumulated considerable material for construction work and/or artistic events or shooting on film sets, concerts or just for certain work phases of large amounts of paintings, instruments, wood works, paintings and serigraphs.
Finally there was a problem of “space” or geometric number available in the virtual environment, meaning that the geometry or rather the number of prims available, was severely limited for my work, and this required an additional effort for construction and true reconstruction of many pieces of furniture or tools, often present in photographs or historical movies more in the inworld mode “sculpted”, this process is a bit much more complex, it will considerably reduce the space of simple primitives used for a structure, but this requires additional effort in the reconstruction work phase.

At the end of the reconstruction work, I found a pleasant surprise during my researches, that never end with working progress, the little discover was a plan drafted by the photographer Billy Name of the Factory, a very intersting sketch map but eloquent on the number of pillars, the vaults, the exact location of services and other ports, all confirmed exactly the work carried out so far that in broad terms was remained susceptible to small changes as a slightly higher ceiling height, to facilitate movement of cam avatars and visitors, because it was also intended to be used in future like public environment for the exhibition of works by artists inworld, giving a certain vitality of proposals events to the PAD whole structure’s armony.

The overall design of the PAD and team work was ideated originally by Matteus Taurog (coordinator critic), Zorro Hirvi (builder structural), Eros Boa (builder for paints in 3D) and then built up in the last 2 months of works with my further contribution Merlino Mayo (artist builder of the Silver Factory) with my Alt Xaan Allen I was also cobuilder of structural and individual works 3d in the whole PAD building, much of which was removed by me and reconstructed by others, due to subsequent  wrong attributions rules concerning the final effective work done, in the official comunications notes and web press so after this I decided that my work was “officially” only focused on the single historical reconstruction of the Andy’s Silver Factory about which I am still proud of.

To visit it please go here:

http://slurl.com/secondlife/Solaris%20Island/33/159/285

*notes of interest

* The first artist that comes to show at PAD was Rose Borchovski, Rose is the virtual alt of Saskia Boddeke and she is the creator of the Susa Bubble story. Here an old intersting interview with Rose from VirtualWorldsMagazine, she speaks about her talented art work.

** The first music event at PAD was the Concert Live by the very talented ENGRAMA group band, Lakua Arriaga (drums and song) and Pupito Helstein (guitar and song), with activity in Machinima examples too, so an intersting event to see how the atmosphere into the Silver Factory, could start and works, like a real art life progress of the structure and people, remembering the old original atmospheres with Velvet Underground perfoming in the real NYC Silver Factory. The Engrama concert have been thanks to the PAD officer Halixia Zenovka that found the group band and organized it, the event had a great partecipation with almost 100 presences and intersting polemics with Saveme Oh a well knowed artist in SLife.

*** The Virtual Silver Factory at PAD was visited from the avatar Bibbe Oh in Real Life Bibbe Hansen a real goers with her father Al Hansen of the  Andy Warhol’s Silver Factory in the 60s. She confirmed that general atmosphere and many details were correct.

**** The PAD Pop Art Display Project was also officially presented in Real Life in the last ARS IN ARA 2011, Social Media Week convention in Rome – Italy. at the presence of: Carlo Infante, Umberto Croppi, Francesca Barbi Marinetti, Fabio Fornasari, Paolo Brenzini, Marco Longo, Gianni Panconesi who presented PAD, Massimo Melica, Adelchi Battista,  Giovanni dalla Bona, Luca Spoldi, Ariella Risch of illycaffè, Patrizia Nofi. Photos.

http://museiincomuneroma.wordpress.com/2011/02/10/social-media-week-ringraziamenti-per-ars-in-ara/

Traduci questo articolo in italiano con Google

To visit it please go here:

http://slurl.com/secondlife/Solaris%20Island/33/159/285

RINASCIMENTO METAVERSO at CARP with my “EL MENTUM”


30/01/2010 “RINASCIMENTO METAVERSO”
http://issuu.com/diabolus/docs/rinascimento_metaverso

The Book "Rinascimento Metaverso"

EL MENTUM One of my most representatives and complex works I ever done, a big installation partecipating at the “RINASCIMENTO METAVERSO” Show – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure) a Collective Show with italian artists.  The Structure was a travel into the Elements through dream visions and simbols, into complete immersive spaces.

EL MENTUM at CARP by Merlino Mayo for "Rinascimento  Metaverso"

Creation of the final event “The War of the Elements” that closed the whole Show, a performance with different outfits own created, rezzer, sculptures, ect. with visitors directly involved into the battle space.

EL MENTUM by Merlino Mayo

This is the Entrance to the whole bigger installation a dreamlike travel into the Nature’s Elements

Welcome to EL MENTUM one installation partecipating at the “RINASCIMENTO METAVERSO” – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure)

This realistic field is the door entrance to the virtual world. The Alice’s Mirror you can find always into the Metaverses. To Explore the entire complex installation just reach the hole near the metal structure and simply jump in or walk in it. You will fall into the FIRST ELEMENT – 1) AIR -… after that just follow the white GUIDE-LINES on the ground and reach the doors on the wall that look as great Symbols, go through those and walk to the NEXT ELEMENT… so in order to see.. for help if you don’t want to walk you can reach each part with the following Landmarks.

0) Crop Field

1) AIR (AER)

2) EARTH (HUMUS)

3) FIRE (IGNIS)

4) WATER (AQUA)

5) EXIT with TELEPORT to other artists – with The little ROOM of the Creation –

EXPLANATION

– The Name –

EL MENTUM or ELEMENTUM
born from Latin words AL (changed in EL) that means “Growing” and MENTUM that means “Aliment” so I found intersting the story of this word so near to idea of the ancient Reneissance, and a reborn of the ideas and the new technology research in Arts in the actual scenary of new frontiers as Processing and Augmented Reality that for sure will intercept the develop of the tomorrow Metaverses.

– The Structure –

This installation is divided into two big Areas: A) Real World B) Virtual World (dreamlike)

A) The Real World (alaways part of the Maya ‘illusion’ concept)

This is a big Crop field that represent the door entrance to the Virtual Oniric World. The Alice’s Mirror you can find always into the Metaverses.
Here you find a symbolic representation of the four Nature Elements as:

1 -The Trees “Humus – Earth (+)”

2 -The Astrolabe, Stars – “Ignis – Fire O”

3 -The abandoned Watermill – “Aqua – Water (-)”

4 -The Scaffolding with windy ropes “Aer – Air (o)”

5 -The central Crop Field that represent the Life Cicle of Nature, Born and Death.

6 -The Dodecahedron that represent the invisible Fifth Element. So it looks different from the rest. this figure has got 12 faces (4×3) where 4 is Gaia and 3 is the Sun. Each face is with 5 sides so the five “elements” are completes.
.
There are also some rust metal symbols abandoned near each real element that needs to be understood as the way they looks.

Earth “(+)” is a cross into a circle, that represent the number four that is the
Terra Mater or GAIA, the number 4 represent the four seasons, the four cardinal directions, ect.

Air “(o)” is represented from a point dot into a circle, the dimension around the point means the air concept as an empty space around it.

Water “(-)” is almost tangible the concept of surface or the lake or sea horizon.

Fire “O” is a pure round circle that represent the Sun.

There is an Hole into the ground that represent The Door or The Alice’s Mirror that is necessary to reach the Dream dimension.

B) Virtual World (dreamlike) – located under the crop field –
This section is a long sequence of big spaces or rooms dedicated to all the single elements, in order from AIR, EARTH, FIRE, WATER, and a final little “Room of the Creation” or the “Creation of the Universe”.
Each large space is divided from a tunnel corridor a sort of buffer zone, necessary to avoid sounds interferences.
All the walking is built in safe mode to avoid avatars lost into the thousands interspaces hidden into the whole structure.
The Walk Line is white and easy to recognize, with big large arrows that shows the right direction.
On the Walls are present big huge Symbols that are doors to pass through, each one is positioned to show the next element the visitor is going to reach and to make experience of.

1) So the first ambient is the AIR with men who seems to fall down but basically are fluctuating into the element of air space, with evocative sounds and an explosion of light and colors, to give the idea of moving with all the means.

2) The second space is EARTH. Here you find the dominant 4 with cross, so the cube volumes are dominant in all that you can see. This space would recall the idea of a forest with big cubed green tree trunks that slowly moves but are strictly connected with the gravity as a strong force from up and down. The trees move all with some large blue light-air volumes to magnify the tree trunks consistence but also the opposite balance between physical forces, as light and shadows or
light and heavy, or fight and love. The men this time are all on the ground surface and looks in white light and black reflecting.. they are strictly connected to the ground and still suggest to the visitor the opposite concept, with colors, position-actions and consistence glow and reflection. The sounds are evocative of a forest full of life.

3) The ambient of the FIRE is represented from the round circle of the Sun, a star with rays that could be represented as rays, the triangle, as like the flames of a camp fire. So you can find here a big cloud of a great number of Triangular flaming parts in the air as a smoke, and a big central fire with moving rays from the center of it. The sounds are from tribal percussions drums, and vibration instruments with the fire sound. The men are all converted to the center with scaling force to give the idea of power energy. The triangle is present also in the volume of the room and the white walking lines. The light is diffused from a center point to the rest of the area. There is also a little circle of acrobatics men, who represent the dance of life.

4) The WATER is a big round sphere with many waves builted with flexi cones, that create with the right settings, a liquide Movement fluent and fluid. The levels calls the water surface as the symbol call the sea horizon. Into the center there are rezzers who react to the avatar presence and create columns of bowls of water and oxygen, with strong sounds from the sea waves and water effect. In the Exit little room there are 2 men who swim under the water surface, one going down and one going up.

5) The little Room of the Universe Creation, this is a little corner created to give a rappresentation of the Vibration who create the Universe. It comes from the shadows and is positioned into a large black empty space, as a conception and gestation of something which is being born. The geometrical volumes changes from little to bigger as mean of the born and growing concept. The spheres and the boxes. The boxes represent the different dimensions, that change colors from deeper to lighter, the spheres just spot light with a unique big vibration which create all things.

Final Close Show Performance for EL MENTUM: “The Battle of the Elements”

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diabolus.ning.com/
Special Thanks to all the Group of CARP and all dear friends.

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