Through the Virtual Looking Glass – Bellum – The Battle


07/04/2010
Into the big event of Global Mixed Reality Exhibition of the Art of Virtual Worlds called “Through the Virtual Looking Glass”. CARP is one of six exhibitions being held in six countries: France (Nice), Holland (Amsterdam), Germany, Brazil, Australia, and the USA (Boston)

Through the Virtual Looking Glass CARP

Into the Benvolio Sim for CARP-Diabolus I built a Spheric Cinema made of hundreds panels, for machinima show event, and an Art Installation called “The Battle” beside the reconstruction of RL event Gallery in Holland.

My work was “Bellum” – (The Battle) at CARP

‘Bellum’ The Battle – by Merlino Mayo (upper view)

More detailed links to better explain the “Through the Virtual Looking Glass” and the whole big project, with programs, names, ect. .. .

http://www.virtual-art-initiative.org/TTVLG/Home.html

http://www.virtual-looking-glass.org/p-13-introduction.html

Bryn Oh blog

http://brynoh.blogspot.com/2010/04/through-virtual-looking-glass.html

SL

RL

http://blip.tv/file/3458700

Boston


Pirats – Exposition Internationale / International exhibition @ MUSEAAV

Reportage TV


Pirats Art network in partnership with CARP, Caerleon and UWA is pleased to invite you to the first international exhibition of mixed reality “Through The Looking Glass Virtual” in Nice (France), at MUSEAAV and simultaneously in MUSEAAV Virtuel installed in the region Bourbon Pirats of Second Life.
This event will take place Wednesday, April 7, 2010 at 18:00 FR / 9:00 am SLT. It will be broadcast live at the MUSEAAV in Nice and in Second Life.
This exhibition will receive until May 7, 2010, at the MUSEAAV and in Second Life work of:
Cadel, peintre française, (Cadel Aboubakar sur SL)
Casper Frederiksen, artiste digital danois, (Binary Quandry sur SL)
David Ribet, peintre français, (Dari Undercroft sur SL)
Jeffrey Lipsky, peintre américain (Filthy Fluno sur SL)
Melina M, graphiste française, (Ling Serenity sur SL)
Patrick Moya, peintre français, (Moya Janus sur Second Life)
Peter Mc lane, artiste numérique français (pipit Ziplon sur SL)
Shellina Winkler & Solkide Auer (Italian digital artists)
Steff Para, graphiste français (Tshirtkikill Straaf sur SL)
Tehos, peintre français, (Tehos Quar sur SL)

To get to the event:
MUSEAAV : 16 Bis Place Garibaldi – Nice – France
MUSEAAV Virtuel : Region Bourbon Pirats – Second Life
http://slurl.com/secondlife/Bourbon+Pirats/123/173/22/

CARP – METAVERSE ART FESTIVAL

– CARP – METAVERSE ART FESTIVAL  –
“What is possible on the Metaverse”
51 participants!

PROGRAMM:

2010. 04. 03. saturday
2 PM SLT –  Opening Metaverse ART Festival. AL HOFFMAN  in Living Architecture- Cinetic Virtual time-space Artwork made by an international team.

2010. 04. 04. sunday
2 PM SLT-  Video festival metaverse snapshot and picture manipulation machinima, video caleidoscope. See over 60 different machinima of the finest filmmakers and photographers in SL.

3 PM SLT Camera Obscura Sarima Giha

2010. 04. 05. monday
2 PM SLT –   Virtual space objects, installations (geometry, sculpty, static textures) virtual architecture –
SOLKIDE AUER with the work “BELVEDERE”
SLURL

4 PM SLT:  TYREHL BYK  Particles Show

2010. 04. 06. tuesday
1 PM SLT –    Literature,    Epic, Drama, Poetry    costume and avatar design ww.collaborative virtual time-space artworks.
“THE METAVERSE ART BOOK”

2 PM SLT: collaborative audiovisual improvisation “VJAZZ”) Al Hofmann

2010. 04. 07. wednesday
12 SLT  THROUGH THE VIRTUAL LOOKING GLASS and GaleriAle opening

2 PM SLT – Inland sound objects, soundtrack creations

4 PM SLT; THYREHL BYK Particle show

2010. 04. 08. thursday
2 PM SLT –   particle show  Debbie Trilling /Calimera Lane

2010. 04. 09. friday
2 PM SLT   Virtual theatre THE WALL!

2010. 04. 10. saturday
1 PM SLT: JUNIVERS STOCKHOLM Concert/Lightshow
Janne Janus/ particle and light  effects,
Medora Chevalier/choreography

2010. 04. 11. sunday
2 PM SLT: CYPRESS ROSEWOOD   Concert in the Metaverse Concet Hall

2010. 04. 12. monday
2PM SLT: Opening DanCoyote Antonelli

3 PM SLT:   TYREHL BYK Particle Show

2010. 04. 13. tuesday
1 PM SLT AL HOFMANN Concert in the  Metaverse Concet Hall

2010. 04. 14. wednesday
1 PM SLT –  WERNER KUROSAWA. – Virtual Art Large Scale Conceptual Complex

2010. 04. 15. thursday
2 PM SLT:  NNOIZ PAPP Concert in  the  Metaverse Concet Hall

2010. 04. 16. friday
2 PM SLT closing event THE WALL- BIG Afterparty

Participating Artists and Creators:
Creators:

Calimera Lane
Caravaggio Bonetto
Cypress Rosewood
DanCoyote Antonelli
Debbie Trilling
Deruub Pastorelli
Igor Ballyoo
Janne Janus
Josina Burgess
Medora Chevalier
Merlina Rokocoko
MillaMIlla Noel
Solkide Auer
Shellina Winkler
Tyrehl Byk
Merlino Mayo
Nazz Lane
Velazquez Bonetto
Werner Kurosawa
Sarima Giha

Musicians:

Al Hofmann
Cypress Rosewood
Junivers Stockholm
Nnoiz Papp

WALL actors:

Debbie Trilling
MillaMilla Noel
Efrantirise Morane
Elfod Nemeth
Klute Coppola
Velazquez Bonetto
Junivers Stockholm
Josina Burgess
Southern Riptide

Video/Machinima:

Bark Aabye
BobE Schism
Bryn Oh
ColeMarie Soleil
Chantal Harvey
Debbie Trilling
Lyric Lundquist
Mescaline Tamma
Pixie Rain
Toxic Menges
Vive Voom

Photographers:

Therese Carfango
Cinega Soon
Sennaspirit Coronet
MillaMilla Noel
Sanam Sewell
Tim Deschanel
Thess Writer

Enter opens at 3pm SLT on Wednesday,  April 7. 2010

Participating Artists Include (in no particular order):

Glyph Graves
Oberon Onmura
Igor Ballyhoo
Blue Tsuki
Maryva Mayo
Fuschia Nightfire
Dekka Raymaker
Zhora Maynard
Sabrinaa Nightfire
Gleman Jun
Gwen Carillon

Musical entertainment will be provided by the amazingly talented MommaLuv Skytower.  The first hour of the opening will be broadcast live as a part of the rl/sl show hosted by the Virtual Art Inititave.
http://www.virtual-art-initiative.org/Virtual_Art_Initiative/index.html

The first hour of the opening will be broadcast live as a part of the rl/sl show hosted by the Virtual Art Inititave.
Live in Boston at The Harbor Gallery at the University of Massachusetts and throughout Second Life and other VR grids, Through The Virtual Looking Glass features the art of many of Second Life’s most accomplished artists.
Come out and experience Enter.  It is a spectacular show.

______

Virtual Art Initiative (an associate member organization of the nonprofit company, Media Working Group, Inc.)

http://www.virtual-art-initiative.org/Virtual_Art_Initiative/index.html

Director: Georg Janick (Dr. Gary Zabel)

Alizarin Goldflake (Martha Jane Bradford)

__________________

__________________

Through The Virtual Looking Glass
(rev1)

Welcome to the largest mixed reality art exhibition of all time-one that crosses time and space and fuses Real Life and Second Life art together.

Opens: Wednesday April 7th until April 30th
12:00pm SLT / 3:00pm EST
SL Virtual Harbor & The Harbor Gallery @ UMass in Boston

Pperhaps the most ambitious mixed reality event ever devised, ‘Through the Virtual Looking Glass ‘is a brand new exhibition of the world’s leading virtual artists. Showing intricate artworks simultaneously from the ‘Harbor Gallery’ at the University of Massachusetts, Boston and also at renowned galleries across France, Holland, Australia, German, and Brazil.

This exhibit features work from several Second Life and Open Source artists and has a dedicated exhibition space in world at:

slurl:  http://slurl.com/secondlife/Caerleon%20Isle/231/64/25

LIVE SHOW PRESENTATIONS SCHEDULE – OPENING DAY – APRIL 7

ARTIST                                  TIME EST(BOSTON)            TIME SLT

LOLLITO LARKHAM                 3:30pm                              12:30pm
Lollito will talk about his work, using Blender, etc.

AEQUITAS / SOWA & BAN         4:00pm                             1:00pm
Sowa and Ban  will talk about voice project

GLYPH GRAVES                        5:30PM                              2:30PM
Glyph will debut his new full sim installation

SABRINAA NIGHTFIRE           6:00pm                                 3:00pm
Sabrinaa will host the opening of ENTER a multi-artist themed show

The Real Life exhibition will display virtual art by using computers, high quality digital frames, a digital projector, live video and audio streaming, and specially made digital interface devices accessing works in virtual worlds. It will also show prints, paintings, and sculptures based on art made in virtual worlds, some with embedded mechanical and electronic components.

Many of the artists whose work will be shown have established art careers, having exhibited in such venues as the Metropolitan Museum, the Museum of Modern Art, the Whitney Museum, and the DeCordova Museum in the United States as well as numerous well-known galleries and museums throughout Europe.

The final day will see a celebration event held RL at the Harbor Gallery and will stream live music into SL via the POP ART LAB sim.

Professor Gary Zabel (Georg Janick in Second Life) says of the event:  “Two things inspired me to initiate ‘Through the Virtual Looking Glass.’ First I wanted to explore ways to break down the barriers that separate the real and virtual worlds by introducing virtual art to real world audiences. So much powerful art created in SL and other virtual worlds has been limited to rather small in-world audiences. We need to break it free of the confines of the virtual ghetto. The portal between the real and virtual worlds should allow art and audiences to pass through in both directions. Second I wanted to use the powerful networking capacities of SL to promote global artistic collaboration by developing a series of coordinated real world international art exhibitions. In addition to the Boston exhibition opening April 7, TTVLG exhibitions will be taking place over the next few months in France, Germany, Holland, Brazil, and Australia, each organized by leading figures in the world of virtual art. We have also developed a HUD that will allow SL residents to experience many of the artworks that are being exhibited in the real world galleries as well as participate in related musical and literary events. The organizers of TTVLG hope that these ‘crossover’ experiences will throw a spotlight on the power of virtual art to connect people across countries as well as worlds.”

Featured artists include: Adam Ramona,  Aequitas , Alizarin Goldflake, AM Radio, Artistide Despres, Botgirl Questi, Bryn Oh, Feathers Boa, FreeWee Ling, Georg Janick, Glyph Graves, Igor Ballyhoo, Jacque Quijote, Kolor Fall, Lollito Larkham, Luce Laval, Nonnatus Korhonen , Misprint Thursday , Olza Koenkamp, Pete Jiminy, Pixels Sideway, Pyewacket Kazyenko, Sabrinaa Nightfire,Thoth Jantzen, Ub Yifu, Wizard Gynoid.

Additional inworld exhbition venues:
Pirats (France)
CARP/Diabolus (Holland)
UWA (University of Western Australia)
Ice Caverns Gallery (Brazil)
Museum of Virtual Art / New Caerleon ((US)
IBM Exhibition Space & Sandbox (US)
The Big House/Caerleon Art Collective (US)

Credits & Further Information:
Event Organizer-Professor Gary Zabel: gary.zabel@umb.edu  aka Georg Janick in SL
SL Inworld Organization:  Pixels Sideways
Poster Art:   Pete Jiminy
Website:  Feathers Boa
TTVLG Tour Hud:  Artistide Despres & Pixels Sideways
TTVLG Kiosk:  Pixels Sideways (with help from Wotthe Dickins)
TTVLG T-Shirts:  Pixels Sideways (with help from Banrion Constantine)
Virtual Harbor Gallery site: Pixels Sideways & Sowa Mai
“Enter” Curated by Sabrinaa Nightfire

SL Press Enquiries- Persia Bravin (persia.bravin@yahoo.com)

Website for Boston exhibition: http://www.virtual-art-initiative.org/TTVLG
Website for international exhibitions: http://www.virtual-looking-glass.org

______________________________________________________

IMPORTANT INFO – PLEASE READ

Through The Virtual Looking Glass  LM/TP TOUR HUD
April 7, 2008 Ver. 002 – REV1 4.10.2010  REV2 4.12.2010

The TTVLG LM/TP TOUR HUD will make it super easy for you to move around the Second Life grid to access the exhibits.

Some definitions that may be helpful if you are new to Second Life

HUD = Head’s Up Display and in SL typically attaches to your screen and allows you to operate objects or stores nifty useful things like Landmarks.

Landmarks = These are destination points that allow you to “teleport” from one location to another.

Slurls = These are web based url destination points in Second Life — you can copy and paste a slurl into your chat and click on it and get a Landmark destination point or can copy and paste into your web browser and access interactive map with destination location.

Teleport = This is how you move from sim to sim in Second Life and can move short distances too as long as you have access to destination points via Landmarks or Slurls

Scripts = These are programming codes that make objects do stuff like rotate or give out landmarks, etc.  If a sim or area of a sim has their land permissions set to No Scripts, avatars entering the sim/area will not be able to run scripted objects or HUDS that are attached to their avatar or screen.

Lag = this occurs when SL servers processors get hammered with incresaed activity such as complex scripts running on a sim along with scripted objects worn on avatars as well as the presence of many avatars on a sim.   When Lag occurs, scripted objects like TTVLG kiosk buttons or the TTVLG LM/TP TOUR HUD may not respond right away.   Be patient as the scripted object will eventually respond.

HOW TO USE THE HUD AND IMPORTANT INFORMATION:

TO GET STARTED:

** You probably have already received the TTVLG LM/TP TOUR HUD but in case not, grab one and please read below how to install and operate.

The HUDS are available in the large boxes outside the gallery and via the kiosks at the art locations.

** If a sim is experincing Lag, the TTVLG kiosks and boxes may take longer to deliver objects, notecards and the HUD.

Once you’ve received your HUD, locate the LM/TP TOUR HUD in your inventory — the HUD is called:
! Through The Virtual Looking Glass  LM/TP TOUR HUD

Two ways you can attach the HUD to your screen
1) Left Double click on the name
2) Right click on the name and a drop down menu will appear — at the bottom you will see “Wear” – – left click on “Wear”

The LM/TP TOUR HUD will attach to the upper right hand corner of your screen.

Touch the “Through The Virtual Looking Glass” Title to open and close the “drop down” menu.  You may need to touch the HUD twice to open drop down menu.  Touching the HUD again will retract the menu — touching the HUD toggles it on / off (menu visible, menu not visible).

Touch the name/destinattion you would like to visit.  A blue menu will ask if you wand to keep the Landmark — select keep.

A Landmark window will appear, select Teleport and off you go!

The Landmarks will be stored in your inventory so yoiu can revist the locations.

*** AREAS WHERE LM/TP TOUR HUD WILL NOT WORK:
Because some sims/exhibits have NO SCRIPTS turned on, the scripts inside the LM/TP TOUR HUD will not work.  We have noted these exhibits by coloring the bacground panels RED on the LM/TP TOUR HUD.

Below you’ll find the lm’s slurls to all the exhibitions which you can click on via this notecard of slide into yoru inventory and click on it from there to tp to next location.

The locations marked with ***  have  NO SCRIPTS turned on their land options.   Your HUD will not work at these locations.  Select the next location in the list below to continue the tour.

THROUGH THE VIRTUAL LOOKING GLASS / VIRTUAL HARBOR GALLERY

http://slurl.com/secondlife/Caerleon%20Isle/230/65/25

LOLLITO LARKHAM

http://slurl.com/secondlife/Caerleon%20Art%20Collective2/96/1
42/29

AEQUITAS

*** GLYPH GRAVES (No scripts allowed)

http://slurl.com/secondlife/Utopia02/174/24/23

SABRINAA NIGHTFIRE

http://slurl.com/secondlife/Erato%20of%20Caerleon/125/231/26

FEATHERS BOA

http://slurl.com/secondlife/Esterhal/249/250/851

BRYN OH

http://slurl.com/secondlife/Immersiva/28/127/21

AM RADIO

http://slurl.com/secondlife/IDIA%20Laboratories/153/105/2058

*** ALIZARIN GOLDFLAKE (No scripts allowed)

http://slurl.com/secondlife/Lie/206/190/39

UB YIFU

http://slurl.com/secondlife/Ub%20Yifu%20Sculptures/128/129/26

NONNATUS KORHONEN

http://slurl.com/secondlife/Caerleon%20Isle/241/239/27

KOLOR FALL

http://slurl.com/secondlife/Kolor/107/129/51

CAERLEON ART COLLECTIVE

MUSEUEM OF VIRTUAL ART
http://slurl.com/secondlife/New%20Caerleon/235/120/23

ADAM RAMONA

http://slurl.com/secondlife/New%20Caerleon/188/187/23

WIZARD GYNOID

http://slurl.com/secondlife/New%20Caerleon/157/233/23

IGOR BALLYHOO

http://slurl.com/secondlife/New%20Caerleon/55/121/24

PYEWACKET KAZYENKO

http://slurl.com/secondlife/New%20Caerleon/208/45/22

THE BIG HOUSE

http://slurl.com/secondlife/Caerleon%20Art%20Collective2/191/187/3734

PIRATS

http://slurl.com/secondlife/Bourbon%20Pirats/128/174/22

*** CARP / DIABOLUS ART SPACE (No scripts allowed)

http://slurl.com/secondlife/Benvolio/206/177/22

*** UWA/ UNIVERSITY OF WESTERN AUSTRALIA (No scripts allowed)

http://slurl.com/secondlife/University%20of%20WA/121/232/24

IBM EXHIBITION SPACE AND SANDBOX

http://slurl.com/secondlife/IBM%20Exhibit%20B/126/247/23

ICE CAVERNS GALLERY

http://slurl.com/secondlife/MeetingSupport/138/159/41

Thank you and enjoy your tour!

Machinima/art video created in HD for “Through the Virtual Looking Glass” a real-life exhibit at the Harbor Gallery, Boston April 7, 2010.

‘Entropy’ by Glyph Graves

“Mirrors of a Soul”
The Art of Feathers Boa

Produced by
Feathers Boa (Mary Linley)
Jacque Kerouac (Ted Evans)

Directed & Edited by
Ted Evans

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RINASCIMENTO METAVERSO at CARP with my “EL MENTUM”


30/01/2010 “RINASCIMENTO METAVERSO”
http://issuu.com/diabolus/docs/rinascimento_metaverso

The Book "Rinascimento Metaverso"

EL MENTUM One of my most representatives and complex works I ever done, a big installation partecipating at the “RINASCIMENTO METAVERSO” Show – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure) a Collective Show with italian artists.  The Structure was a travel into the Elements through dream visions and simbols, into complete immersive spaces.

EL MENTUM at CARP by Merlino Mayo for "Rinascimento  Metaverso"

Creation of the final event “The War of the Elements” that closed the whole Show, a performance with different outfits own created, rezzer, sculptures, ect. with visitors directly involved into the battle space.

EL MENTUM by Merlino Mayo

This is the Entrance to the whole bigger installation a dreamlike travel into the Nature’s Elements

Welcome to EL MENTUM one installation partecipating at the “RINASCIMENTO METAVERSO” – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure)

This realistic field is the door entrance to the virtual world. The Alice’s Mirror you can find always into the Metaverses. To Explore the entire complex installation just reach the hole near the metal structure and simply jump in or walk in it. You will fall into the FIRST ELEMENT – 1) AIR -… after that just follow the white GUIDE-LINES on the ground and reach the doors on the wall that look as great Symbols, go through those and walk to the NEXT ELEMENT… so in order to see.. for help if you don’t want to walk you can reach each part with the following Landmarks.

0) Crop Field

1) AIR (AER)

2) EARTH (HUMUS)

3) FIRE (IGNIS)

4) WATER (AQUA)

5) EXIT with TELEPORT to other artists – with The little ROOM of the Creation –

EXPLANATION

– The Name –

EL MENTUM or ELEMENTUM
born from Latin words AL (changed in EL) that means “Growing” and MENTUM that means “Aliment” so I found intersting the story of this word so near to idea of the ancient Reneissance, and a reborn of the ideas and the new technology research in Arts in the actual scenary of new frontiers as Processing and Augmented Reality that for sure will intercept the develop of the tomorrow Metaverses.

– The Structure –

This installation is divided into two big Areas: A) Real World B) Virtual World (dreamlike)

A) The Real World (alaways part of the Maya ‘illusion’ concept)

This is a big Crop field that represent the door entrance to the Virtual Oniric World. The Alice’s Mirror you can find always into the Metaverses.
Here you find a symbolic representation of the four Nature Elements as:

1 -The Trees “Humus – Earth (+)”

2 -The Astrolabe, Stars – “Ignis – Fire O”

3 -The abandoned Watermill – “Aqua – Water (-)”

4 -The Scaffolding with windy ropes “Aer – Air (o)”

5 -The central Crop Field that represent the Life Cicle of Nature, Born and Death.

6 -The Dodecahedron that represent the invisible Fifth Element. So it looks different from the rest. this figure has got 12 faces (4×3) where 4 is Gaia and 3 is the Sun. Each face is with 5 sides so the five “elements” are completes.
.
There are also some rust metal symbols abandoned near each real element that needs to be understood as the way they looks.

Earth “(+)” is a cross into a circle, that represent the number four that is the
Terra Mater or GAIA, the number 4 represent the four seasons, the four cardinal directions, ect.

Air “(o)” is represented from a point dot into a circle, the dimension around the point means the air concept as an empty space around it.

Water “(-)” is almost tangible the concept of surface or the lake or sea horizon.

Fire “O” is a pure round circle that represent the Sun.

There is an Hole into the ground that represent The Door or The Alice’s Mirror that is necessary to reach the Dream dimension.

B) Virtual World (dreamlike) – located under the crop field –
This section is a long sequence of big spaces or rooms dedicated to all the single elements, in order from AIR, EARTH, FIRE, WATER, and a final little “Room of the Creation” or the “Creation of the Universe”.
Each large space is divided from a tunnel corridor a sort of buffer zone, necessary to avoid sounds interferences.
All the walking is built in safe mode to avoid avatars lost into the thousands interspaces hidden into the whole structure.
The Walk Line is white and easy to recognize, with big large arrows that shows the right direction.
On the Walls are present big huge Symbols that are doors to pass through, each one is positioned to show the next element the visitor is going to reach and to make experience of.

1) So the first ambient is the AIR with men who seems to fall down but basically are fluctuating into the element of air space, with evocative sounds and an explosion of light and colors, to give the idea of moving with all the means.

2) The second space is EARTH. Here you find the dominant 4 with cross, so the cube volumes are dominant in all that you can see. This space would recall the idea of a forest with big cubed green tree trunks that slowly moves but are strictly connected with the gravity as a strong force from up and down. The trees move all with some large blue light-air volumes to magnify the tree trunks consistence but also the opposite balance between physical forces, as light and shadows or
light and heavy, or fight and love. The men this time are all on the ground surface and looks in white light and black reflecting.. they are strictly connected to the ground and still suggest to the visitor the opposite concept, with colors, position-actions and consistence glow and reflection. The sounds are evocative of a forest full of life.

3) The ambient of the FIRE is represented from the round circle of the Sun, a star with rays that could be represented as rays, the triangle, as like the flames of a camp fire. So you can find here a big cloud of a great number of Triangular flaming parts in the air as a smoke, and a big central fire with moving rays from the center of it. The sounds are from tribal percussions drums, and vibration instruments with the fire sound. The men are all converted to the center with scaling force to give the idea of power energy. The triangle is present also in the volume of the room and the white walking lines. The light is diffused from a center point to the rest of the area. There is also a little circle of acrobatics men, who represent the dance of life.

4) The WATER is a big round sphere with many waves builted with flexi cones, that create with the right settings, a liquide Movement fluent and fluid. The levels calls the water surface as the symbol call the sea horizon. Into the center there are rezzers who react to the avatar presence and create columns of bowls of water and oxygen, with strong sounds from the sea waves and water effect. In the Exit little room there are 2 men who swim under the water surface, one going down and one going up.

5) The little Room of the Universe Creation, this is a little corner created to give a rappresentation of the Vibration who create the Universe. It comes from the shadows and is positioned into a large black empty space, as a conception and gestation of something which is being born. The geometrical volumes changes from little to bigger as mean of the born and growing concept. The spheres and the boxes. The boxes represent the different dimensions, that change colors from deeper to lighter, the spheres just spot light with a unique big vibration which create all things.

Final Close Show Performance for EL MENTUM: “The Battle of the Elements”

_____________________________________________________
diabolus.ning.com/
Special Thanks to all the Group of CARP and all dear friends.

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