Metamorphoses


Metamorphoses by Merlino Mayo at LEA – Full Sim Project – 1st turn – 2011-2012 Show Open till 15 March 2012.

First of all I want to thank LEA (Linden Endowment for the Arts) and The LEA committee (Bryn Oh, Dancoyote Antonelli, Dekka Raymaker, JayJay Zifanwe, L1 Loire, Sasun Steinbeck, Solo Mornington, Werner Kurosawa, PatriciaAnne Daviau -advisor-) who trusted me and other artists (Artistide Despres, Charlotte Bartlett, comet Morigi, Freewee Ling, Glyph Graves, Harter Fall, Merlino Mayo, Mikati Slade, Misprint Thursday, Oberon Onmura, RAG Randt, Secret Rage, Selavy Oh, Sowa Mai, Ux Hax, Zachh Cale) for the first round LEA Land Grants to give me the opportunity to use a big space as a full sim to express my art.

Taking inspiration from the 1st book and a few of other episodes of the “Metamorphoses”, word that from greek means “change of shape”, written in latin by Publius Ovidius, this new project aims to build a path of multi levels within an allegorical vision related to the current age of crisis and transformation of human beings and our society.

Mannerism's most famous fresco: Giulio Romano's illusionism invents a dome overhead and dissolves the room's architecture in the Fall of the Giants.

The way to see the whole work would formally very different but conceptually similar to the fresco dedicated to the “Fall of the Giants” by Giulio Romano in the Palazzo Te in Mantua (Mantova), where the representation becomes a metaphor of the times lived and precarious power and human ambitions; So going on other examples are possible like the trasformations of Aracne, Daphne, Icarus, Heliades sisters, Medusa, ect. The outer and inner change of form and substance of living beings and their natural relationships into something different, new and unexpected, from the creative process naturally with technology through the lens of the symbolism of Myth and the squared glass of Science.

It is very interesting to see the origin of name Palazzo Te: “The famous villa, designed for parties, receptions and “idleness” of the Duke of Mantua, was built on an island in direct contiguity with the city center, known since the Middle Ages Tejeto, or Te. The hypothesis most likely derive from the term ’tilietum’ (place of linden trees) or from the Celtic ‘tezza’ linked with Latin ‘atteggia’ in english ‘attitude’, both meaning ‘hut’.” *from

Obviously the project is not complete about the whole huge Ovid’s work, and in start I’ve done just some main episodes, but my intention is to work on it in future, it will take time for sure. Stay tuned.

Merlino Mayo

Book I: Cosmogony, Ages of Man, Gigantes, Daphne;

0  Metamorphoses – Start point “Palazzo Te,  Mantova” 
http://slurl.com/secondlife/LEA27/128/151/23

1  Metamorphoses – I – Cosmogony – The Creation of Universe
http://slurl.com/secondlife/LEA27/130/66/4042

2  Metamorphoses – II – Cosmogony The Elements – EL MENTUM (2010)
http://slurl.com/secondlife/LEA27/128/137/3893

3  Metamorphoses – III – Cosmogony – The Creation of Sea and Sky
http://slurl.com/secondlife/LEA27/216/134/3565

4  Metamorphoses – IV – Ages of Man – The Golden Age of Man
http://slurl.com/secondlife/LEA27/138/149/3215

5  Metamorphoses – V – Raise of Giants
http://slurl.com/secondlife/LEA27/149/204/2803

6  Metamorphoses – VI – Fall of Giants
http://slurl.com/secondlife/LEA27/126/129/1078

7  Metamorphoses – VII – Daphne
http://slurl.com/secondlife/LEA27/128/50/1534

Some references:

LEA lindenarts.blogspot.com, LEA www.lea-sl.org, Metamorphoses Illustrations First Book, Latin Original Texts, Book I in Latin, english text, virtual tour into the Room of the Giants.

The Andy Warhol’s SILVER FACTORY my historical reconstruction 3d


On the last 23 November 2011, in Second Life at Solaris SIM opened the PAD, Pop Art Display, which I attended in my particular environmental reconstruction of the “Silver Factory”, the historic Loft laboratory in the period 1962-1968 in New York of Andy Warhol.
My work consisted first of all in a historical research documentation, necessary for the reconstruction, by collecting material on the network, through the vision of cinema films, documentaries and video, then watching interviews with the protagonists of the Factory. The first problem was to understand how the environment space was made in plan with its openings and main functions, such as windows, bathrooms, corridors, entrances, exits, warehouses, etc. but also in height, on the ceiling with its traditional arcades, supported by pillars, and not least the definition of what kind of finishing, coating materials were originally used.

One of the key issues was the total lack of current references, because the original factory no longer exists, all material available, even if present in large amounts, (I found more than 230 photos taken in internal and external profile of the very few glimpses of views from the road) this space was always in a rapidly changing, with characters moving furniture that were constantly moved and accumulated considerable material for construction work and/or artistic events or shooting on film sets, concerts or just for certain work phases of large amounts of paintings, instruments, wood works, paintings and serigraphs.
Finally there was a problem of “space” or geometric number available in the virtual environment, meaning that the geometry or rather the number of prims available, was severely limited for my work, and this required an additional effort for construction and true reconstruction of many pieces of furniture or tools, often present in photographs or historical movies more in the inworld mode “sculpted”, this process is a bit much more complex, it will considerably reduce the space of simple primitives used for a structure, but this requires additional effort in the reconstruction work phase.

At the end of the reconstruction work, I found a pleasant surprise during my researches, that never end with working progress, the little discover was a plan drafted by the photographer Billy Name of the Factory, a very intersting sketch map but eloquent on the number of pillars, the vaults, the exact location of services and other ports, all confirmed exactly the work carried out so far that in broad terms was remained susceptible to small changes as a slightly higher ceiling height, to facilitate movement of cam avatars and visitors, because it was also intended to be used in future like public environment for the exhibition of works by artists inworld, giving a certain vitality of proposals events to the PAD whole structure’s armony.

The overall design of the PAD and team work was ideated originally by Matteus Taurog (coordinator critic), Zorro Hirvi (builder structural), Eros Boa (builder for paints in 3D) and then built up in the last 2 months of works with my further contribution Merlino Mayo (artist builder of the Silver Factory) with my Alt Xaan Allen I was also cobuilder of structural and individual works 3d in the whole PAD building, much of which was removed by me and reconstructed by others, due to subsequent  wrong attributions rules concerning the final effective work done, in the official comunications notes and web press so after this I decided that my work was “officially” only focused on the single historical reconstruction of the Andy’s Silver Factory about which I am still proud of.

To visit it please go here:

http://slurl.com/secondlife/Solaris%20Island/33/159/285

*notes of interest

* The first artist that comes to show at PAD was Rose Borchovski, Rose is the virtual alt of Saskia Boddeke and she is the creator of the Susa Bubble story. Here an old intersting interview with Rose from VirtualWorldsMagazine, she speaks about her talented art work.

** The first music event at PAD was the Concert Live by the very talented ENGRAMA group band, Lakua Arriaga (drums and song) and Pupito Helstein (guitar and song), with activity in Machinima examples too, so an intersting event to see how the atmosphere into the Silver Factory, could start and works, like a real art life progress of the structure and people, remembering the old original atmospheres with Velvet Underground perfoming in the real NYC Silver Factory. The Engrama concert have been thanks to the PAD officer Halixia Zenovka that found the group band and organized it, the event had a great partecipation with almost 100 presences and intersting polemics with Saveme Oh a well knowed artist in SLife.

*** The Virtual Silver Factory at PAD was visited from the avatar Bibbe Oh in Real Life Bibbe Hansen a real goers with her father Al Hansen of the  Andy Warhol’s Silver Factory in the 60s. She confirmed that general atmosphere and many details were correct.

**** The PAD Pop Art Display Project was also officially presented in Real Life in the last ARS IN ARA 2011, Social Media Week convention in Rome – Italy. at the presence of: Carlo Infante, Umberto Croppi, Francesca Barbi Marinetti, Fabio Fornasari, Paolo Brenzini, Marco Longo, Gianni Panconesi who presented PAD, Massimo Melica, Adelchi Battista,  Giovanni dalla Bona, Luca Spoldi, Ariella Risch of illycaffè, Patrizia Nofi. Photos.

http://museiincomuneroma.wordpress.com/2011/02/10/social-media-week-ringraziamenti-per-ars-in-ara/

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To visit it please go here:

http://slurl.com/secondlife/Solaris%20Island/33/159/285

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