I was at Digital Cafe’ – RAI (ON AIR) into the Expo “Piu’ Libri Piu’ Liberi” talking about big art events into Virtual Worlds


*traduci questo articolo in italiano

5 /12/2010  ” Digital Cafe’ “ RAI Italian Television (ON AIR) into “Piu’ Libri Piu’ Liberi” Expo, talking about big art events into Virtual Worlds

The 5 december 2010 as active artist Merlino Mayo I was invited to talk about big art events into virtual worlds,  it was an intersting talk show at the RAI italian national television Digital Cafe’ conducted from Marina Bellini aka Mexi Lane, into the Expo Piu libri e piu’ Liberi of little and medium Italian Editors at Rome EUR historic ‘Palazzo dei Congressi‘ building, with other remarkable instersting guests, the President of Commission Culture of Rome Federico Mollicone, Francesca Barbi Marinetti the niece of  Filippo Tommaso Marinetti founder of the historic Futurism art mouvement from the 1920, the artist Marco Manray aka Marco Cadioli, and a long interview with Bryn Oh, and Maryva Mayo, Cristina Cilli, Patrizia Nofi, Talete Flanagan, ect.  So I was proudly able to talk as inworld artist and witness, to describe the history of Burning Man (event in real life) the Burning life and the Burn2 and others big events where I take active part like Imagine Festival from Yoko Ono with CARP Nicolas Schoffer’s Tower, or Through the virtual looking glass a bridge between SLife art events and RLife art galleries events so the importance of these kind of events for the virtual worlds Art evolution.

The experience at the Burn2.0 of 2010 was very interesting. There were many unknowns at the beginning of the event in large part to the disappointment of many artists and exhibitors who were waiting with great anticipation each year of the former event Burning Life (last 2009) to say the least pharaonic, with the beauty of 32 islands sim granted use directly from Linden Lab still remember like it was yesterday, the moment when I discovered this show late last year, and I was incredulous to discover the magnificence and the infinite complexity of an virtual event, but perfectly comparable for interest, creativity, energy and commitment, to a great and glorious international expo into real life.
That summer I decided to do something to bring to the attention of most people as possible the existence of this incredible event, even outside the virtual world, I could not bear the thought that all this be ignored by the world of so-called real life. And I remember even as a joke that I began to photograph everything, all these installations and trying to mark the names of individual builders and artists, changing the appropriate lighting for each work, etc. To give only a vague idea of the crazy idea,  I was taking pictures for almost 10 days, and a quantity ‘of shots near the end of 3500, of course to select, cause I shot it in various circumstances with different lights, but a quantity remarkable at least for my standards. I mention this fact to make you understand the complexity of this event, and I can say that in these cases you can really understand that every visitor is going through a subjective experience different from others but from himself in time when which returned to more logical route randomly changing times.

This year there was a change of course, and after all the internal debate among the organizers, former founding event of the Black Rock Rangers and the same Linden Labs, has created a new situation of self-sufficiency, in which and they had to ask for help all the participants, this has generated a great distrust and a hard reconstruction of credibility of the event. The unknown many have decided not to participate, and therefore do not contribute, and then you have already reached the remarkable result of six islands in Second Life sim, which in any case have been a great achievement, and you and ‘seen slowly in the days of organizing to get big names of famous artists such as Bryn Oh, AM Radio, Maya Paris, Wizard Gynoid, Gracie Kendal, and others. For people like me who had already ‘at work on her small lot, this was a great joy, cause you kept believing in the event of the burn, related to famous historical event in the real life Burning Man.
It is the end result was a large concentration of high quality and densely populated with events, complex three-dimensional structures, moving lights and colors, content and ideas of great interest and great wealth and inspiration.
The event is for those who participate, not just a great chance ‘of visibility’ and showcase to the world inside the metaverse, the outer one for real life, and for observers inworld, gallery owners, researchers, editors, bloggers, owners, rangers, event organizers and the artists themselves, etc.
Personally I found enormously stimulating experience, I made friends with several artists in the first did not know existed and which are now in close contact and great confidence. All this for a creative but not only, is a treasure and a priceless opportunity ‘for personal improvement and development only.
The burn2.0 has exceeded expectations and pessimistic forecasts, with impeccable organization and a ‘was set up in no time, because of the previous debate concluded shortly before. Represented in each case a point of continuity ‘with the glorious past, and I really hope he can evolve in future editions with even more’ great results.
I thank all participants and I hope to meet again in 2011.

intersting reference links:

http://www.burn2.org/

http://www.burningman.com/

http://burninglife.secondlife.com/

http://brynoh.blogspot.com/2010/12/bunch-of-topics.html

http://brynoh.blogspot.com/2010/12/digital-cafe-on-rai-conference-on.html

http://www.piublog.it/2010/12/05/second-life/virtual-worlds-al-digital-cafe-le-foto/

http://ntech.nonsolonotizie.it/archives/15-Frammenti-dal-digITAL-Cafe-2010-I-parte.html

http://www.piulibripiuliberi.it/

photos from events:

Burning Man photos from flickr

Burn2 from Flickr

Creative Commons License
Merlino Mayo’s Blog by Merlino Mayo is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

The Metro of Milan meets Virtual Worlds (2nd Part) ON AIR (RAI Television)


CONCORDIA 2.0 the Brera Academy site on Second Life

CONCORDIA 2.0 by Merlino Mayo
Isola Imparafacile, SLURL: http://slurl.com/secondlife/Imparafacile/134/106/1160

Merlino Mayo
foto: http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/show/

English:

As I told you the last 24th september 2010 in this blog , I was really proud to be part of  this big work with Imparafacile Runo, the Academy of Brera, ATM Transports of Milan, and Politecnico di Milano University. So from my side I built and projected the virtual site location in SLife at Imparafacile Island of Brera Academy, and visible from Real Life in the Metro Garibaldi of Milan that was inaugurated in these days. My project into virtual worlds consisted in a huge structure of a imaginary rail station in the sky, with a big head through the clouds, with a big metro station inside it and one auditorium on the top and a desertic base at the ground level under it. Here following I wrote an explanation of my project:


Description of the project on the island of Imparafacile for the Academy of Brera.
Title: “CONCORDIA 2.0” (the harmony of the way) Merlino Mayo

Concordia 2.0 is a structure that comes from the idea of creating two distinct and complementary areas, united by different symbols and functions. The first environment is’ land and sea, it refers to the past history and transports, with the symbols of the ancient roads, a small port with a meeting point, the wreckage of a ship in the waves of the sea and the dunes sandy horizon. There are also open exhibition spaces consist of fixed and adjustable benches overlooking the sea with the interactive and dynamic structures built and programmed by Dixit Writer, in which the visitor can ‘find and view pictures of the students of the Academy of Brera, in a simple path, quick and intuitive.
Finally the space left free specifically lends itself to variations of free set-up for other temporary structures that can be alternated, and external change over time.
The natural elements and symbols, sea, sand, the wreck of the little cottage port with wooden chairs and the old gramophone, create nostalgic with their charge, an appropriate contrast to enhance the aesthetic and emotional impact with the second area dedicated to the future of communication.
Going up into the sky and then visually or with the appropriate teleport, there is a subway station and then suspended through the clouds, inside a huge complex structure in the shape of giant head, patiently built with more than a thousand of simple primitives three-dimensional space-oriented, where it is located at the crossroads of some futuristic train lines, which tracks the passage of light, reflect the positions of natural speech and hearing.
The summit of the “head” ‘is also carried out an auditorium for conferences, symbolized by complex intersections that recall the neuronal system, consisting of synapses and dendrites with honeycomb structure.
This environment wants to inspire a sense of recollection and stimulate the exchange of communication between participants in events such as conferences, lectures and presentations design. The chairs for the public are simple but carefully designed for both types of seating position and orientation, the positions of the speakers, were based on the deconstruction of a stylized human figure, bright red and put on a transparency that makes it visible to all below the station until you see in the distance the base of the entire facility and orientation to the ground.

Streaming into CONCORDIA from RAI.IT Italian National Television

* (1) Here above a screen capture of the RAI italian national television Live, with the tour in the 6 monday December 2010 from the Piu’ Libri – expo in Rome and both the client SLife at the same time into Concordia 2.0

*(2) a photo from the studio for Live  RAI tv, Digital Cafe’ from the Expo “Piu’ Libri” in Rome at Palazzo dei Congressi in EUR 6/12/2010.

in the eventGiovanni Dalla Bona (aka Imparafacile Runo) meets Cristian Contini (aka Grocon Emoto) and Alberto Mori (aka Konrad Tone) to talk about Augmented Reality, starting from the cover of the book “Brera Academy Virtual Lab”, Ed Franco Angeli, 2010.
The paper was presented in the auditorium of the headquarters of the Academy of Fine Arts of Brera, made by Merlino Mayo. This is a huge head crossed by two metro lines and an impressive auditorium located at the top. The calls are the Master Mind, in which Imparafacile is involved with the Academy of Brera, at Milan Polytechnic and ATM, the Milan metro.”

Merlino Mayo
Photos:  http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/show/
http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/
Blog post: https://merlinomayo.wordpress.com/2010/09/24/the-metro-of-milan-meets-virtual-worlds/
myblog:  https://merlinomayo.wordpress.com/
visit the structure of  “CONCORDIA 2.0” virtual location of Brera Academy in SLife at:
Isola Imparafacile, SLURL: http://slurl.com/secondlife/Imparafacile/134/106/1160

Concordia 2.0 - Accademia di Brera location at Imparafacile SIM

Concordia 2.0 - Accademia di Brera location at Imparafacile SIM

Italiano:

Come vi ho detto lo scorso 24 settembre 2010 in questo blog, sono veramente orgoglioso di far parte di questo grande lavoro con Imparafacile Runo, l’Accademia di Brera, Trasporti ATM di Milano, e Politecnico di Milano. Quindi il mio ruolo e’ stato di progettatare e costruire il percorso virtuale del sito in SecondLife nell’isola di Imparafacile, ora anche sede dell’accademia di Brera, e visibile da Real Life nella stazione “Garibaldi” della Metropolitana di Milano che è stata inaugurata proprio in questi giorni.
Il mio progetto nei mondi virtuali consisteva in una enorme struttura di una grande struttura immaginata nel cielo, con una grande testa tra le nuvole, con una stazione della metropolitana al suo interno e un auditorium sulla parte superiore e una base a livello del terreno sotto di essa. Qui di seguito ho scritto una spiegazione del mio progetto:

Descrizione del progetto nell’isola di imparafacile per la sede dell’Accademia di Brera.
Titolo: “CONCORDIA 2.0” (l’armonia delle vie) di Merlino Mayo

Concordia 2.0 e’ una struttura che nasce dall’idea di realizzare due ambienti distinti e complementari, uniti da diverse simbologie e funzioni. La prima ambientazione e’ terrestre e marina, essa richiama alla storia e al passato dei trasporti, con i simboli delle antiche vie di comunicazione, un piccolo porto con un punto di incontro, il relitto di una nave tra le onde del mare e le dune di sabbia all’orizzonte. Qui sono presenti anche degli spazi aperti espositivi fissi e adattabili costituiti da banchine prospicenti al mare con le strutture interattive e dinamiche realizzate e programmate da Dixit Writer, nelle quali il visitatore puo’ scoprire e osservare le immagini degli studenti dell’Accademia di Brera, in un breve percorso semplice e intuitivo.
Infine lo spazio rimasto appositamente libero, si presta per variazioni di libero allestimento per altre strutture provvisorie esterne che si possono alternare e variare nel tempo.
Gli elementi naturali e simbolici, del mare, della sabbia, del relitto, della piccola casina portuale con le sedie di legno e il vecchio grammofono, creano con la loro carica nostalgica, un adeguato contrasto per esaltare l’impatto estetico ed emotivo con la seconda area dedicata al futuro della comunicazione.
Salendo quindi in cielo a vista o con gli appositi teleport, si trova quindi una stazione della metropolitana sospesa in cielo, all’interno di una enorme struttura complessa a forma di testa gigante, pazientemente realizzata con piu’ di mille primitive semplici orientate nello spazio tridimensionale, in cui si colloca il crocevia di alcune linee di treni futuristici, il cui passaggio di rotaie di luce, corrisponde esattamente alle posizioni naturali della parola e dell’udito.
Nella sommita’ della ‘testa’ si realizza anche un auditorium per le conferenze, simboleggiato da intersezioni complesse che ricordano il sistema neuronale, costituito da sinapsi e dendriti con struttura a nido.
Questo ambiente vuole ispirare una sensazione di raccoglimento e di stimolo allo scambio comunicativo tra i partecipanti agli eventi, quali conferenze, lezioni o presentazioni progettuali. Le sedie per il pubblico sono semplici ma attentamente studiate sia per posizione che per tipologie di sedute e orientamento, le postazioni degli oratori, sono nate dalla decostruzione di una figura umana stilizzata, di colore rosso acceso e poste su una trasparenza che renda visibile per tutti la sottostante stazione, fino a scorgere in lontananza la base di tutta la struttura di accoglienza e orientamento a terra.

Accademia di Brera at Imparafacile - The auditorium Roof "Concordia 2.0"

Accademia di Brera at Imparafacile - The auditorium Roof "Concordia 2.0"

*(1) un immagine dello schermo a lato destro con la televisione italiana in diretta RAI Televisione nazionale e il client di Second Life sul lato sinistro, con il tour di Lunedi 6 Dicembre 2010 ore 17:00 in Real Life dalla sede di “Più Libri” – Expo a Roma nel quartiere dell’EUR e inworld dentro Second Life ad Imparafacile dentro la struttura dell’auditorium “Concordia 2.0” di Merlino Mayo.

*(2) una foto dello studio della diretta live Digital Cafe’ dalla Fiera “Piu’ Libri” a Roma, Palazzo dei Congressi all’ EUR.

Giovanni Dalla Bona (aka Imparafacile Runo) incontra Cristian Contini (aka Grocon Emoto) e Alberto Mori (aka Konrad Tone) per parlare di Realtà Aumentata, partendo dall’esperienza della copertina del libro “Brera Academy Virtual Lab“, Ed. Franco Angeli, 2010
Il Libro e’ stato presentato nell’Auditorium della sede dell’Accademia di Belle Arti di Brera, realizzata dall’artista Merlino Mayo. Si tratta di un’enorme testa attraversata da due linee della metropolitana e con un suggestivo auditorium posizionato nella parte superiore. I richiami sono al master MIND, in cui Imparafacile è coinvolto assieme all’Accademia di Brera, al Politecnico di Milano e ad ATM, Metropolitane di Milano.

Merlino Mayo
foto:  http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/show/
http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/
blog precedente: https://merlinomayo.wordpress.com/2010/09/24/the-metro-of-milan-meets-virtual-worlds/
https://merlinomayo.wordpress.com/

Accademia di Brera "Concordia 2.0" the train station in the sky

Accademia di Brera "Concordia 2.0" the train station in the sky

CONCORDIA 2.0
Isola Imparafacile, SLURL: http://slurl.com/secondlife/Imparafacile/134/106/1160

www.piublog.it at the "Piu' Libri" expo in Rome

http://www.piublog.it at the "Piu' Libri" expo in Rome * (2)

other links:

http://www.piublog.it http://www.piublog.it/2010/12/06/second-life/digital-cafe-le-parole-prendono-vita-in-second-life/

http://www.piublog.it/2010/12/07/second-life/le-parole-in-second-life-le-foto/

Simone “Benny” Bennati http://ntech.nonsolonotizie.it/archives/15-Frammenti-dal-digITAL-Cafe-2010-I-parte.html

15/12/10 - Parte ufficialmente il progetto MTA, in collaborazione con l'Accademia di Brera

15/12/10 - Parte ufficialmente il progetto MTA, in collaborazione con l'Accademia di Brera

Installation into the Metro of Milan 15/12/2010

Installation into the Metro of Milan 15/12/2010

Creative Commons License
Merlino Mayo’s Blog by Merlino Mayo is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.