Light and Gravity 2011 at Caerleon

Light and Gravity 2011

Light and Gravity 2011

Welcome to Light and Gravity — A Virtual Reality Art Exhibition & Live Presentation

Posted on June 22, 2011 by lightlygo

The Light & Gravity virtual art show will open as  a LIVE presentation on June 25th at the Art Institute of Boston at Lesley University in Boston, MA, USA.

Times of the LIVE presentation are as follows:

  • 2-4pm SLT/PST=Pacific Standard Time(Los Angeles / San Francisco)
  • 5-7pm EST=Eastern Standard Time (Boston / New York / Detroit)
  • 10pm-12am (midnight) WET=Western European Time (UK / Ireland)
  • 11pm-1am CET=Central European Time / Netherlands (Italy / France / Serbia)
  • 7am-9am next day (17 hours ahead of SLT) ATZ = Austalia Time Zone

The LIVE presentation of the Light and Gravity Virtual Reality Art Exhibition will be presented by Jason Pramas (aka Sunseeker Miklos), Gary Zabel (aka Georg Janick) and Martha Jane Bradford (aka Alizarin Goldflake).

In his virtual avatar form as Sunseeker Miklos, Jason Pramas will move throughout the exhibition to present the works of each artist and demonstrate specific aspects of each such as immersion, interaction, reaction and so on.

Simultaneously, at the Art Institute, Gary Zabel and Martha Jane Bradford will read aloud to the audience the answers to the interview questions presented to each artist.

Particiapting artists from around the world will be interviewed if they are able to be present during the LIVE presentation.  The artists whose work is exhibited at Light and Gravity are:

Aequitas (US)
Alizarin Goldflake (US)
Bryn Oh (Canada)
Georg Janick (US)
Glyph Graves (Australia)
Igor Ballyhoo (Serbia)
Lollito Larkham (France)
Luce Laval (Italy)
Maya Paris (UK)
Merlino Mayo (Italy)
Oberon Onmura (US)
Pixels Sideways  (US)
Shellina Winkler (Italy)
Sunseeker Miklos (US)
Ub Yifu (France)

The artists were given a set of questions to help prepare for the LIVE presentation interviews.  You can read their answers and find out more info about the artists by clicking on their individual name links above.

The “inworld” show on Caerleon Isle in Second Life will officially open to the public on Sunday, June 26 at 12:00pm/noon SLT (PST).    For your convenience, here is the slurl: http://slurl.com/secondlife/Caerleon%20Isle/195/123/23

For additinal information about the project, click on the About link above.

We hope you enjoy Light and Gravity.

My work is THE CAGE a 3rd from 3/3 series CUBICUS that I did in other 2 shows.

NATURAE Opening at MiC Musei in Comune di Roma (1st Part)

The Opening was on Monday 28 March 2011 at  1:30 SLT – 22:30 to MiC -

Museum of Rome
IMAGIN@RIUM: Merlino Mayo – “NATURAE”

“Naturae” literally means “of Nature”, born out of the root ‘natus’. Nature, the creative force, is also the forgotten matrix source, and is a system of natural laws which determine and control the entire universe and all of its elements and living beings.

Official Blog of Rome's Museums - MiC Musei in Comune di Roma

Official Blog of Rome's Museums - MiC Musei in Comune di Roma

Because of man being blinded by his technological prowess, this has now fallen into oblivion and become a shadow of the past but which now resurfaces unexpectantly from this hidden immortal line of continuity.
In this installation, Merlino Mayo follows this theme of Man having turned away from this integral  part of himself and who now turns and is again confronted by it. A meeting with Lex Naturae, with this shadow part, still ever present in our DNA (internal) and our environmental domain (outdoor), and that, as a latent virus, re-emerges in a disturbing way.

NATURAE 4th ELEMENT EARTH Photo by ChrisTower Dae

NATURAE 4th ELEMENT EARTH Photo by ChrisTower Dae

The path of “Naturae” starts with a solid and impressive sculptures such as: Life’s Lines – (Life Line), huge Ley Lines, etc. calling upon the visitor through a more active exploration into a dialogue with our existing environment and the surrounding seas, rocks and light.

Then at a higher altitude the installation changes through different levels within this enormous dream and the visitor will be overwhelmed by these elements in a purely symbolic, metaphysical, surreal and free exploration, where we can allow ourselves be safely and pleasantly lost.

The video installation will be part of the “IMAGIN@RIUM” which, together with those of other facilities of the MiC, will occupy a position at MACRO – Museo d’Arte Contemporanea in Rome.

Entrance of MiC SIM

http://slurl.com/secondlife/MiC/204/156/40

a great video by ColeMarie Soleil

How to visit the installation in these days follow these slurl coordinates:

- N A T U R A E -     5 levels

*** LEVEL 1 ***

The Beach Start Point
http://slurl.com/secondlife/MiC/124/151/21

“Life Line” Sculpture
http://slurl.com/secondlife/MiC/154/252/34

“The Giant Kybernetes”
http://slurl.com/secondlife/MiC/114/222/24

“Source”
http://slurl.com/secondlife/MiC/123/167/20

ELEMENT FIRE – “The Man of Fire”
http://slurl.com/secondlife/MiC/159/180/37

“The Climbing”
http://slurl.com/secondlife/MiC/146/134/27

“Tsunami” – The Big Wave
http://slurl.com/secondlife/MiC/45/243/20
- on the Wave
http://slurl.com/secondlife/MiC/19/209/39

*** LEVEL 2 *** – ELEMENT  METAL

http://slurl.com/secondlife/MiC/156/130/921

*** LEVEL 3 *** ELEMENT  WOOD

http://slurl.com/secondlife/MiC/126/149/1626

-Wood the base
http://slurl.com/secondlife/MiC/127/153/1591

*** LEVEL 4 *** ELEMENT EARTH

http://slurl.com/secondlife/MiC/117/166/2401

*** LEVEL 5 *** ELEMENT WATER

http://slurl.com/secondlife/MiC/134/185/3102

* Teleports to follow the installation complex are one little red man to go on the next level, and one blue little men to go back one level
** for a good light I suggest EUPHORIA sunset 2  (Sky preset)

Italiano:

* Attenzione! *** i Teleports per seguire il complesso dell’installazione sono il piccolo Uomo Rosso per avanzare di 1 livello, e l’Uomo Blu per tornare indietro di un livello. Il primo teleport e’ qui: http://slurl.com/secondlife/MiC/204/156/40

segui gli omini rossi per la visita.. ****

Lunedi 28 marzo 2011 alle ore 22.30 ita – 1:30-SLT al MiC – Musei di Roma Capitale
IMAGIN@RIUM: Merlino Mayo – NATURAE

“Naturae” letteralmente  “della Natura”,  ciò che da essa nasce (natus) e ne fa parte.
La Natura, la forza creatrice, è anche l’origine matricale dimenticata dagli uomini; il sistema delle leggi naturali che condizionano e controllano l’intero Universo, tutti i suoi elementi e gli esseri viventi.
L’uomo con tutto il suo genio tecnologico, è caduto nell’oblio di ciò che lo ha generato come un ombra dimenticata nel passato che riaffiora continuamente e inaspettatamente nel presente.
In questa installazione Merlino Mayo ripercorre il tema dell’Uomo che si è allontanato da una parte importante di se stesso, che affronta l’incontro con la Lex Naturae, con la sua ombra, sempre presente nel suo DNA (interno) e nell’ambiente circostante (esterno), e che come un virus latente riaffiora in modo anche traumatico.

NATURAE 3rd ELEMENT WOOD photo by ChrisTower Dae

Si inizia quindi il percorso “Naturae” con delle solide e imponenti sculture come ad esempio: Life Line – (Linea della vita), The Big Kybernetes, etc. che esortano il visitatore ad una esplorazione più attiva. Un dialogo con  l’ambiente preesistente e circostante dell’isola, con il mare, la roccia e la luce.
Successivamente, salendo in quota, il percorso cambierà e ci si troverà tra i vari livelli onirici e gargantueschi all’interno dei quali verrete sovrastati dagli elementi in una dimensione puramente simbolica, metafisica e surreale, in libera esplorazione dove perdersi piacevolmente è auspicabile.

Il video dell’installazione farà parte del progetto “IMAGIN@RIUM” che, insieme a quelli delle altre installazioni del MiC, occuperà una postazione al MACRO – Museo d’Arte Contemporanea di Roma.

inizio percorso:
SLURL: http://slurl.com/secondlife/MiC/204/154/40

* per una buona luce suggerisco  EUPHORIA sunset 2  (Sky preset)

Foto di Musei in Comune


Foto di ChrisTower

References:

http://nwn.blogs.com/nwn/2011/03/coleys-world-merlino-mayos-naturae.html

italian language:

http://museiincomuneroma.wordpress.com/2011/03/29/mic-naturae-di-merlino-mayo-le-foto/

http://slartgroup.blogspot.com/2011/03/delluomo-della-natura_29.html

The Andy Warhol’s SILVER FACTORY my historical reconstruction 3d

On the last 23 November 2011, in Second Life at Solaris SIM opened the PAD, Pop Art Display, which I attended in my particular environmental reconstruction of the “Silver Factory”, the historic Loft laboratory in the period 1962-1968 in New York of Andy Warhol.
My work consisted first of all in a historical research documentation, necessary for the reconstruction, by collecting material on the network, through the vision of cinema films, documentaries and video, then watching interviews with the protagonists of the Factory. The first problem was to understand how the environment space was made in plan with its openings and main functions, such as windows, bathrooms, corridors, entrances, exits, warehouses, etc. but also in height, on the ceiling with its traditional arcades, supported by pillars, and not least the definition of what kind of finishing, coating materials were originally used.

One of the key issues was the total lack of current references, because the original factory no longer exists, all material available, even if present in large amounts, (I found more than 230 photos taken in internal and external profile of the very few glimpses of views from the road) this space was always in a rapidly changing, with characters moving furniture that were constantly moved and accumulated considerable material for construction work and/or artistic events or shooting on film sets, concerts or just for certain work phases of large amounts of paintings, instruments, wood works, paintings and serigraphs.
Finally there was a problem of “space” or geometric number available in the virtual environment, meaning that the geometry or rather the number of prims available, was severely limited for my work, and this required an additional effort for construction and true reconstruction of many pieces of furniture or tools, often present in photographs or historical movies more in the inworld mode “sculpted”, this process is a bit much more complex, it will considerably reduce the space of simple primitives used for a structure, but this requires additional effort in the reconstruction work phase.

At the end of the reconstruction work, I found a pleasant surprise during my researches, that never end with working progress, the little discover was a plan drafted by the photographer Billy Name of the Factory, a very intersting sketch map but eloquent on the number of pillars, the vaults, the exact location of services and other ports, all confirmed exactly the work carried out so far that in broad terms was remained susceptible to small changes as a slightly higher ceiling height, to facilitate movement of cam avatars and visitors, because it was also intended to be used in future like public environment for the exhibition of works by artists inworld, giving a certain vitality of proposals events to the PAD whole structure’s armony.

The overall design of the PAD and team work was ideated originally by Matteus Taurog (coordinator critic), Zorro Hirvi (builder structural), Eros Boa (builder for paints in 3D) and then built up in the last 2 months of works with my further contribution Merlino Mayo (artist builder of the Silver Factory) with my Alt Xaan Allen I was also cobuilder of structural and individual works 3d in the whole PAD building, much of which was removed by me and reconstructed by others, due to subsequent  wrong attributions rules concerning the final effective work done, in the official comunications notes and web press so after this I decided that my work was “officially” only focused on the single historical reconstruction of the Andy’s Silver Factory about which I am still proud of.

To visit it please go here:

http://slurl.com/secondlife/Solaris%20Island/33/159/285

*notes of interest

* The first artist that comes to show at PAD was Rose Borchovski, Rose is the virtual alt of Saskia Boddeke and she is the creator of the Susa Bubble story. Here an old intersting interview with Rose from VirtualWorldsMagazine, she speaks about her talented art work.

** The first music event at PAD was the Concert Live by the very talented ENGRAMA group band, Lakua Arriaga (drums and song) and Pupito Helstein (guitar and song), with activity in Machinima examples too, so an intersting event to see how the atmosphere into the Silver Factory, could start and works, like a real art life progress of the structure and people, remembering the old original atmospheres with Velvet Underground perfoming in the real NYC Silver Factory. The Engrama concert have been thanks to the PAD officer Halixia Zenovka that found the group band and organized it, the event had a great partecipation with almost 100 presences and intersting polemics with Saveme Oh a well knowed artist in SLife.

*** The Virtual Silver Factory at PAD was visited from the avatar Bibbe Oh in Real Life Bibbe Hansen a real goers with her father Al Hansen of the  Andy Warhol’s Silver Factory in the 60s. She confirmed that general atmosphere and many details were correct.

**** The PAD Pop Art Display Project was also officially presented in Real Life in the last ARS IN ARA 2011, Social Media Week convention in Rome – Italy. at the presence of: Carlo Infante, Umberto Croppi, Francesca Barbi Marinetti, Fabio Fornasari, Paolo Brenzini, Marco Longo, Gianni Panconesi who presented PAD, Massimo Melica, Adelchi Battista,  Giovanni dalla Bona, Luca Spoldi, Ariella Risch of illycaffè, Patrizia Nofi. Photos.

http://museiincomuneroma.wordpress.com/2011/02/10/social-media-week-ringraziamenti-per-ars-in-ara/

Traduci questo articolo in italiano con Google

To visit it please go here:

http://slurl.com/secondlife/Solaris%20Island/33/159/285

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