The Metro of Milan meets Virtual Worlds (2nd Part) ON AIR (RAI Television)

CONCORDIA 2.0 the Brera Academy site on Second Life

CONCORDIA 2.0 by Merlino Mayo
Isola Imparafacile, SLURL: http://slurl.com/secondlife/Imparafacile/134/106/1160

Merlino Mayo
foto: http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/show/

English:

As I told you the last 24th september 2010 in this blog , I was really proud to be part of  this big work with Imparafacile Runo, the Academy of Brera, ATM Transports of Milan, and Politecnico di Milano University. So from my side I built and projected the virtual site location in SLife at Imparafacile Island of Brera Academy, and visible from Real Life in the Metro Garibaldi of Milan that was inaugurated in these days. My project into virtual worlds consisted in a huge structure of a imaginary rail station in the sky, with a big head through the clouds, with a big metro station inside it and one auditorium on the top and a desertic base at the ground level under it. Here following I wrote an explanation of my project:


Description of the project on the island of Imparafacile for the Academy of Brera.
Title: “CONCORDIA 2.0″ (the harmony of the way) Merlino Mayo

Concordia 2.0 is a structure that comes from the idea of creating two distinct and complementary areas, united by different symbols and functions. The first environment is’ land and sea, it refers to the past history and transports, with the symbols of the ancient roads, a small port with a meeting point, the wreckage of a ship in the waves of the sea and the dunes sandy horizon. There are also open exhibition spaces consist of fixed and adjustable benches overlooking the sea with the interactive and dynamic structures built and programmed by Dixit Writer, in which the visitor can ‘find and view pictures of the students of the Academy of Brera, in a simple path, quick and intuitive.
Finally the space left free specifically lends itself to variations of free set-up for other temporary structures that can be alternated, and external change over time.
The natural elements and symbols, sea, sand, the wreck of the little cottage port with wooden chairs and the old gramophone, create nostalgic with their charge, an appropriate contrast to enhance the aesthetic and emotional impact with the second area dedicated to the future of communication.
Going up into the sky and then visually or with the appropriate teleport, there is a subway station and then suspended through the clouds, inside a huge complex structure in the shape of giant head, patiently built with more than a thousand of simple primitives three-dimensional space-oriented, where it is located at the crossroads of some futuristic train lines, which tracks the passage of light, reflect the positions of natural speech and hearing.
The summit of the “head” ‘is also carried out an auditorium for conferences, symbolized by complex intersections that recall the neuronal system, consisting of synapses and dendrites with honeycomb structure.
This environment wants to inspire a sense of recollection and stimulate the exchange of communication between participants in events such as conferences, lectures and presentations design. The chairs for the public are simple but carefully designed for both types of seating position and orientation, the positions of the speakers, were based on the deconstruction of a stylized human figure, bright red and put on a transparency that makes it visible to all below the station until you see in the distance the base of the entire facility and orientation to the ground.

Streaming into CONCORDIA from RAI.IT Italian National Television

* (1) Here above a screen capture of the RAI italian national television Live, with the tour in the 6 monday December 2010 from the Piu’ Libri – expo in Rome and both the client SLife at the same time into Concordia 2.0

*(2) a photo from the studio for Live  RAI tv, Digital Cafe’ from the Expo “Piu’ Libri” in Rome at Palazzo dei Congressi in EUR 6/12/2010.

in the eventGiovanni Dalla Bona (aka Imparafacile Runo) meets Cristian Contini (aka Grocon Emoto) and Alberto Mori (aka Konrad Tone) to talk about Augmented Reality, starting from the cover of the book “Brera Academy Virtual Lab”, Ed Franco Angeli, 2010.
The paper was presented in the auditorium of the headquarters of the Academy of Fine Arts of Brera, made by Merlino Mayo. This is a huge head crossed by two metro lines and an impressive auditorium located at the top. The calls are the Master Mind, in which Imparafacile is involved with the Academy of Brera, at Milan Polytechnic and ATM, the Milan metro.”

Merlino Mayo
Photos:  http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/show/
http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/
Blog post: http://merlinomayo.wordpress.com/2010/09/24/the-metro-of-milan-meets-virtual-worlds/
myblog:  http://merlinomayo.wordpress.com/
visit the structure of  “CONCORDIA 2.0″ virtual location of Brera Academy in SLife at:
Isola Imparafacile, SLURL: http://slurl.com/secondlife/Imparafacile/134/106/1160

Concordia 2.0 - Accademia di Brera location at Imparafacile SIM

Concordia 2.0 - Accademia di Brera location at Imparafacile SIM

Italiano:

Come vi ho detto lo scorso 24 settembre 2010 in questo blog, sono veramente orgoglioso di far parte di questo grande lavoro con Imparafacile Runo, l’Accademia di Brera, Trasporti ATM di Milano, e Politecnico di Milano. Quindi il mio ruolo e’ stato di progettatare e costruire il percorso virtuale del sito in SecondLife nell’isola di Imparafacile, ora anche sede dell’accademia di Brera, e visibile da Real Life nella stazione “Garibaldi” della Metropolitana di Milano che è stata inaugurata proprio in questi giorni.
Il mio progetto nei mondi virtuali consisteva in una enorme struttura di una grande struttura immaginata nel cielo, con una grande testa tra le nuvole, con una stazione della metropolitana al suo interno e un auditorium sulla parte superiore e una base a livello del terreno sotto di essa. Qui di seguito ho scritto una spiegazione del mio progetto:

Descrizione del progetto nell’isola di imparafacile per la sede dell’Accademia di Brera.
Titolo: “CONCORDIA 2.0″ (l’armonia delle vie) di Merlino Mayo

Concordia 2.0 e’ una struttura che nasce dall’idea di realizzare due ambienti distinti e complementari, uniti da diverse simbologie e funzioni. La prima ambientazione e’ terrestre e marina, essa richiama alla storia e al passato dei trasporti, con i simboli delle antiche vie di comunicazione, un piccolo porto con un punto di incontro, il relitto di una nave tra le onde del mare e le dune di sabbia all’orizzonte. Qui sono presenti anche degli spazi aperti espositivi fissi e adattabili costituiti da banchine prospicenti al mare con le strutture interattive e dinamiche realizzate e programmate da Dixit Writer, nelle quali il visitatore puo’ scoprire e osservare le immagini degli studenti dell’Accademia di Brera, in un breve percorso semplice e intuitivo.
Infine lo spazio rimasto appositamente libero, si presta per variazioni di libero allestimento per altre strutture provvisorie esterne che si possono alternare e variare nel tempo.
Gli elementi naturali e simbolici, del mare, della sabbia, del relitto, della piccola casina portuale con le sedie di legno e il vecchio grammofono, creano con la loro carica nostalgica, un adeguato contrasto per esaltare l’impatto estetico ed emotivo con la seconda area dedicata al futuro della comunicazione.
Salendo quindi in cielo a vista o con gli appositi teleport, si trova quindi una stazione della metropolitana sospesa in cielo, all’interno di una enorme struttura complessa a forma di testa gigante, pazientemente realizzata con piu’ di mille primitive semplici orientate nello spazio tridimensionale, in cui si colloca il crocevia di alcune linee di treni futuristici, il cui passaggio di rotaie di luce, corrisponde esattamente alle posizioni naturali della parola e dell’udito.
Nella sommita’ della ‘testa’ si realizza anche un auditorium per le conferenze, simboleggiato da intersezioni complesse che ricordano il sistema neuronale, costituito da sinapsi e dendriti con struttura a nido.
Questo ambiente vuole ispirare una sensazione di raccoglimento e di stimolo allo scambio comunicativo tra i partecipanti agli eventi, quali conferenze, lezioni o presentazioni progettuali. Le sedie per il pubblico sono semplici ma attentamente studiate sia per posizione che per tipologie di sedute e orientamento, le postazioni degli oratori, sono nate dalla decostruzione di una figura umana stilizzata, di colore rosso acceso e poste su una trasparenza che renda visibile per tutti la sottostante stazione, fino a scorgere in lontananza la base di tutta la struttura di accoglienza e orientamento a terra.

Accademia di Brera at Imparafacile - The auditorium Roof "Concordia 2.0"

Accademia di Brera at Imparafacile - The auditorium Roof "Concordia 2.0"

*(1) un immagine dello schermo a lato destro con la televisione italiana in diretta RAI Televisione nazionale e il client di Second Life sul lato sinistro, con il tour di Lunedi 6 Dicembre 2010 ore 17:00 in Real Life dalla sede di “Più Libri” – Expo a Roma nel quartiere dell’EUR e inworld dentro Second Life ad Imparafacile dentro la struttura dell’auditorium “Concordia 2.0″ di Merlino Mayo.

*(2) una foto dello studio della diretta live Digital Cafe’ dalla Fiera “Piu’ Libri” a Roma, Palazzo dei Congressi all’ EUR.

Giovanni Dalla Bona (aka Imparafacile Runo) incontra Cristian Contini (aka Grocon Emoto) e Alberto Mori (aka Konrad Tone) per parlare di Realtà Aumentata, partendo dall’esperienza della copertina del libro “Brera Academy Virtual Lab“, Ed. Franco Angeli, 2010
Il Libro e’ stato presentato nell’Auditorium della sede dell’Accademia di Belle Arti di Brera, realizzata dall’artista Merlino Mayo. Si tratta di un’enorme testa attraversata da due linee della metropolitana e con un suggestivo auditorium posizionato nella parte superiore. I richiami sono al master MIND, in cui Imparafacile è coinvolto assieme all’Accademia di Brera, al Politecnico di Milano e ad ATM, Metropolitane di Milano.

Merlino Mayo
foto:  http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/show/
http://www.flickr.com/photos/merlinomayo/sets/72157625161977615/
blog precedente: http://merlinomayo.wordpress.com/2010/09/24/the-metro-of-milan-meets-virtual-worlds/
http://merlinomayo.wordpress.com/

Accademia di Brera "Concordia 2.0" the train station in the sky

Accademia di Brera "Concordia 2.0" the train station in the sky

CONCORDIA 2.0
Isola Imparafacile, SLURL: http://slurl.com/secondlife/Imparafacile/134/106/1160

www.piublog.it at the "Piu' Libri" expo in Rome

www.piublog.it at the "Piu' Libri" expo in Rome * (2)

other links:

http://www.piublog.it http://www.piublog.it/2010/12/06/second-life/digital-cafe-le-parole-prendono-vita-in-second-life/

http://www.piublog.it/2010/12/07/second-life/le-parole-in-second-life-le-foto/

Simone “Benny” Bennati http://ntech.nonsolonotizie.it/archives/15-Frammenti-dal-digITAL-Cafe-2010-I-parte.html

15/12/10 - Parte ufficialmente il progetto MTA, in collaborazione con l'Accademia di Brera

15/12/10 - Parte ufficialmente il progetto MTA, in collaborazione con l'Accademia di Brera

Installation into the Metro of Milan 15/12/2010

Installation into the Metro of Milan 15/12/2010

Creative Commons License
Merlino Mayo’s Blog by Merlino Mayo is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

The Metro of Milan meets Virtual Worlds (1st Part)

Some time ago I was called to partecipate at the intersting project born from a Bruno Aliprandi idea, (informatic responsable at the Accademia di Brera) involving the Metropolitane ATM di Milano and the Politecnico di Milano in partnership with The sim of ImparafacileLearning Project (Imparafacile Runo aka Giovanni Dalla Bona ) with the Brera Academy of Fine Arts in collaboration with the Municipality of Milan, ATM and the master named MIND (London Network for Design) with prof. Ezio Cuoghi.
I am working here as artist and structural builder on this project in line with my targets to look for a good link between Virtual Worlds and Real Life, because I am sure this is the most important step we are going to reach next years with Technologies developping and Social-Creative comunications.
This really intersting experiment was studing the chance to put real installations into the Metro Stations in the city of Milan, such as Porta Venezia and later in Porta Garibaldi , in Italy this kind of projects are so few, so I feel really proud to have been called to take part of it as a pioneer. These installations boxes with monitors and connected computers will be able to let interact travelling citizens to the virtual worlds reality, and to see meetings, art students working, ect.
My part, was to plan a complex project structure to give space, expo areas and auditorium place into the Second Life area, so that become a real social media network. I want to thanks also Dixit Writer, called for the scripts develop of interactive installations to show the art works.

Stay tuned!

Merlino Mayo

Here some snapshots from the progress into Real Life:
http://imparafacile.ning.com/photo?xg_pw=&page=4


Here are my snapshots into Second Life at imparafacile SIM:

Here is my first structural project explanation with voice to Real Life students with my alt symbiont Xaan Allen, from SL to RL classrooms with projector:
http://imparafacile.ning.com/photo/album/show?id=2441770%3AAlbum%3A13360&xg_source=activity

presenzatione primo progetto

Students from Brera at work and learning into SLife:
http://imparafacile.ning.com/photo/primi-passi-del-master-mind-93?context=album&albumId=2441770%3AAlbum%3A12357

Here you can find an intersting article from

http://virtualworldsmagazine.wordpress.com/2010/07/15/milano-second-life-in-metropolitana/


I put this Google Translated version here:

“Milan: Second Life in Metro  July 15, 2010

The virtual art arrives in the real world. After a thousand times spoken of as situations, environments, real creations are finished sublimated into virtual reality, now it is the virtual is taking a little revenge. Starting from today, in one of the main stations of Milan, Porta Venezia, commuters can enjoy the city on a screen set up for the occasion, a video that presents a rotating series of artistic photos from Second Life.

Behind this unusual project is the Brera Academy of Fine Arts (in collaboration with the Municipality of Milan, the Milan Triennale and Adi – Association for Industrial Design) at the end of April 2010 has opened a second level master named MIND (London Network for Design), under the direction of prof. Ezio Cuoghi. The Master with the aim of training new professionals able to design artistic works, cultural and service in the fields and in the relational spaces of a city, combining the expertise on new technologies to the creative and artistic aesthetic of new languages. Here, then, that the Academy of Fine Arts in Milan has shown an uncommon breadth of vision, particularly through the opening in this sense the IT manager Bruno Aliprandi, motor initiative, which saw new potential in Second Life and an art world still little regarded by the media but actually very rich and vibrant. After a series of lessons that have students in the metaverse Judah, is therefore the first results. Metro will be visible on the screen shots within the virtual world and then retouched with specific graphics programs is that of students Mind virtual artists ‘pure’ well-known in the art world of Second Life, in a stimulating comparison between sensitivity art. But it is only the first step of a project much wider. In September, a similar initiative will be involved with the underground station of Porta Garibaldi, while other initiatives will take the direction of interactivity and dell’immersività with repercussions both in the real world in the virtual world. The contact person for the project within Second Life is Imparafacile Runo, trainer for years using the Metaverse as a platform for e-learning. His is the island (Imparafacile Island) made available to students of the Master. Beside him the Mayo Merlin builder who’s working environment for meetings and exhibitions for the gallery and Free Art of the undersigned for advice on virtual artists.

With a little ‘delay with respect to certain foreign reality more careful, we can therefore say that finally even in Italy the art virtual begins to arouse some curiosity outside of the environments in which it is born. After the exhibition Michelangelo architect in Rome, which saw the City of Rome sponsor a window into the Metaverse with an installation dedicated to designs by Michelangelo, and Viareggio Art Project, in collaboration with the Museum of Metaverse with Museums of Villa Pauline Bonaparte in Viareggio, so here is that through the Milan Brera Accedemia became aware of that offer exciting possibilities for experimentation in new media, giving new life to contemporary art.”

Text taken from:

http://virtualworldsmagazine.wordpress.com/2010/07/15/milano-second-life-in-metropolitana/

Google Translated

RINASCIMENTO METAVERSO at CARP with my “EL MENTUM”

30/01/2010 “RINASCIMENTO METAVERSO”
http://issuu.com/diabolus/docs/rinascimento_metaverso

The Book "Rinascimento Metaverso"

EL MENTUM One of my most representatives and complex works I ever done, a big installation partecipating at the “RINASCIMENTO METAVERSO” Show – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure) a Collective Show with italian artists.  The Structure was a travel into the Elements through dream visions and simbols, into complete immersive spaces.

EL MENTUM at CARP by Merlino Mayo for "Rinascimento  Metaverso"

Creation of the final event “The War of the Elements” that closed the whole Show, a performance with different outfits own created, rezzer, sculptures, ect. with visitors directly involved into the battle space.

EL MENTUM by Merlino Mayo

This is the Entrance to the whole bigger installation a dreamlike travel into the Nature’s Elements

Welcome to EL MENTUM one installation partecipating at the “RINASCIMENTO METAVERSO” – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure)

This realistic field is the door entrance to the virtual world. The Alice’s Mirror you can find always into the Metaverses. To Explore the entire complex installation just reach the hole near the metal structure and simply jump in or walk in it. You will fall into the FIRST ELEMENT – 1) AIR -… after that just follow the white GUIDE-LINES on the ground and reach the doors on the wall that look as great Symbols, go through those and walk to the NEXT ELEMENT… so in order to see.. for help if you don’t want to walk you can reach each part with the following Landmarks.

0) Crop Field

1) AIR (AER)

2) EARTH (HUMUS)

3) FIRE (IGNIS)

4) WATER (AQUA)

5) EXIT with TELEPORT to other artists – with The little ROOM of the Creation -

EXPLANATION

- The Name -

EL MENTUM or ELEMENTUM
born from Latin words AL (changed in EL) that means “Growing” and MENTUM that means “Aliment” so I found intersting the story of this word so near to idea of the ancient Reneissance, and a reborn of the ideas and the new technology research in Arts in the actual scenary of new frontiers as Processing and Augmented Reality that for sure will intercept the develop of the tomorrow Metaverses.

- The Structure -

This installation is divided into two big Areas: A) Real World B) Virtual World (dreamlike)

A) The Real World (alaways part of the Maya ‘illusion’ concept)

This is a big Crop field that represent the door entrance to the Virtual Oniric World. The Alice’s Mirror you can find always into the Metaverses.
Here you find a symbolic representation of the four Nature Elements as:

1 -The Trees “Humus – Earth (+)”

2 -The Astrolabe, Stars – “Ignis – Fire O”

3 -The abandoned Watermill – “Aqua – Water (-)”

4 -The Scaffolding with windy ropes “Aer – Air (o)”

5 -The central Crop Field that represent the Life Cicle of Nature, Born and Death.

6 -The Dodecahedron that represent the invisible Fifth Element. So it looks different from the rest. this figure has got 12 faces (4×3) where 4 is Gaia and 3 is the Sun. Each face is with 5 sides so the five “elements” are completes.
.
There are also some rust metal symbols abandoned near each real element that needs to be understood as the way they looks.

Earth “(+)” is a cross into a circle, that represent the number four that is the
Terra Mater or GAIA, the number 4 represent the four seasons, the four cardinal directions, ect.

Air “(o)” is represented from a point dot into a circle, the dimension around the point means the air concept as an empty space around it.

Water “(-)” is almost tangible the concept of surface or the lake or sea horizon.

Fire “O” is a pure round circle that represent the Sun.

There is an Hole into the ground that represent The Door or The Alice’s Mirror that is necessary to reach the Dream dimension.

B) Virtual World (dreamlike) – located under the crop field -
This section is a long sequence of big spaces or rooms dedicated to all the single elements, in order from AIR, EARTH, FIRE, WATER, and a final little “Room of the Creation” or the “Creation of the Universe”.
Each large space is divided from a tunnel corridor a sort of buffer zone, necessary to avoid sounds interferences.
All the walking is built in safe mode to avoid avatars lost into the thousands interspaces hidden into the whole structure.
The Walk Line is white and easy to recognize, with big large arrows that shows the right direction.
On the Walls are present big huge Symbols that are doors to pass through, each one is positioned to show the next element the visitor is going to reach and to make experience of.

1) So the first ambient is the AIR with men who seems to fall down but basically are fluctuating into the element of air space, with evocative sounds and an explosion of light and colors, to give the idea of moving with all the means.

2) The second space is EARTH. Here you find the dominant 4 with cross, so the cube volumes are dominant in all that you can see. This space would recall the idea of a forest with big cubed green tree trunks that slowly moves but are strictly connected with the gravity as a strong force from up and down. The trees move all with some large blue light-air volumes to magnify the tree trunks consistence but also the opposite balance between physical forces, as light and shadows or
light and heavy, or fight and love. The men this time are all on the ground surface and looks in white light and black reflecting.. they are strictly connected to the ground and still suggest to the visitor the opposite concept, with colors, position-actions and consistence glow and reflection. The sounds are evocative of a forest full of life.

3) The ambient of the FIRE is represented from the round circle of the Sun, a star with rays that could be represented as rays, the triangle, as like the flames of a camp fire. So you can find here a big cloud of a great number of Triangular flaming parts in the air as a smoke, and a big central fire with moving rays from the center of it. The sounds are from tribal percussions drums, and vibration instruments with the fire sound. The men are all converted to the center with scaling force to give the idea of power energy. The triangle is present also in the volume of the room and the white walking lines. The light is diffused from a center point to the rest of the area. There is also a little circle of acrobatics men, who represent the dance of life.

4) The WATER is a big round sphere with many waves builted with flexi cones, that create with the right settings, a liquide Movement fluent and fluid. The levels calls the water surface as the symbol call the sea horizon. Into the center there are rezzers who react to the avatar presence and create columns of bowls of water and oxygen, with strong sounds from the sea waves and water effect. In the Exit little room there are 2 men who swim under the water surface, one going down and one going up.

5) The little Room of the Universe Creation, this is a little corner created to give a rappresentation of the Vibration who create the Universe. It comes from the shadows and is positioned into a large black empty space, as a conception and gestation of something which is being born. The geometrical volumes changes from little to bigger as mean of the born and growing concept. The spheres and the boxes. The boxes represent the different dimensions, that change colors from deeper to lighter, the spheres just spot light with a unique big vibration which create all things.

Final Close Show Performance for EL MENTUM: “The Battle of the Elements”

_____________________________________________________
diabolus.ning.com/
Special Thanks to all the Group of CARP and all dear friends.

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Merlino Mayo’s Blog by Merlino Mayo is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

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