The Light & Gravity virtual art show will open as a LIVE presentation on June 25th at the Art Institute of Boston at Lesley University in Boston, MA, USA.
Times of the LIVE presentation are as follows:
2-4pm SLT/PST=Pacific Standard Time(Los Angeles / San Francisco)
5-7pm EST=Eastern Standard Time (Boston / New York / Detroit)
10pm-12am (midnight) WET=Western European Time (UK / Ireland)
11pm-1am CET=Central European Time / Netherlands (Italy / France / Serbia)
7am-9am next day (17 hours ahead of SLT) ATZ = Austalia Time Zone
The LIVE presentation of the Light and Gravity Virtual Reality Art Exhibition will be presented by Jason Pramas (aka Sunseeker Miklos), Gary Zabel (aka Georg Janick) and Martha Jane Bradford (aka Alizarin Goldflake).
In his virtual avatar form as Sunseeker Miklos, Jason Pramas will move throughout the exhibition to present the works of each artist and demonstrate specific aspects of each such as immersion, interaction, reaction and so on.
Simultaneously, at the Art Institute, Gary Zabel and Martha Jane Bradford will read aloud to the audience the answers to the interview questions presented to each artist.
Particiapting artists from around the world will be interviewed if they are able to be present during the LIVE presentation. The artists whose work is exhibited at Light and Gravity are:
Aequitas (US) Alizarin Goldflake (US) Bryn Oh (Canada) Georg Janick (US) Glyph Graves (Australia) Igor Ballyhoo (Serbia) Lollito Larkham (France) Luce Laval (Italy) Maya Paris (UK) Merlino Mayo (Italy) Oberon Onmura (US) Pixels Sideways (US) Shellina Winkler (Italy) Sunseeker Miklos (US) Ub Yifu (France)
The artists were given a set of questions to help prepare for the LIVE presentation interviews. You can read their answers and find out more info about the artists by clicking on their individual name links above.
The “inworld” show on Caerleon Isle in Second Life will officially open to the public on Sunday, June 26 at 12:00pm/noon SLT (PST). For your convenience, here is the slurl: http://slurl.com/secondlife/Caerleon%20Isle/195/123/23
For additinal information about the project, click on the About link above.
We hope you enjoy Light and Gravity.
My work is THE CAGE a 3rd from 3/3 series CUBICUS that I did in other 2 shows.
Concert Hall of Fire in NATURAE at MiC while music performance of Ultraviolet Alter
The Show NATURAE at MiC Museums of Rome official Sim started the 28 March 2011 was closed in the 30 May 2011 with this final installation of FIRE element witch closed the circle of 5 elements. So Fire was celebrated and visible only 1 day, with a great concert from Ultraviolet Alter performer alive.
The FIRE
This final installation in the whole complex of NATURAE (more bigger), consisted in detail of a desert plane with 16 red vases and a giant artist portrait (Ai Weiwei) in the sky, made of hundreds of little men, in the center there was a hole grid to enter in the Concert Hall a big dark space with the Sun (the star of fire) and dozens of spheres sits for audience, the performer was in the center with one line connecting to the upper star.
Fire Desert with 3d-ManyLittleMen Ai Weiwei portrait the entrance for Concert Hall
Tonight at the MIC, the island of Rome’s museums in Second Life, Concert “ULTRASONNE” Ultraviolet Alter and “Night of Fire” to celebrate the closing of the hit show “Naturae” by Merlino Mayo.
The cycle of Naturae exhibition closes tomorrow, after a very successful turnout and publishing a report of Linden Lab, interest and participation of thousands of visitors with hundreds of photos on Flickr, blog posts and publications virtual art, is celebrated in the sim of Museums Rome Capital. The cycle ends in the name of Fire, the last of five natural elements already present in the inauguration of the East April 28: Metal, Wood, Earth, Water.
UltraSonne by Ultraviolet Alter.
Performing under the name of UltraSonne, Ultraviolet is a passionate Second Life artist/musician who loves to share her experiments in improvisation, often collaborating with other artists towards creating an immersive artistic happening. You are invited inside a world
of sounds composed of dynamic weaves of traditional instruments, a touch of jazz, modern grooves and irresistible syncopations making you feel you do not have enough body parts to
fully move with it.
The themes of her engagements are sensitive with subtle meaning : from the echo of ancient tribal evocation to polyphonic united voices, visiting depths of cadences and
rythmical dynamics… it’s a pulsing fiesta of energyies and dynamic lyrical tensions.
Merging, you can travel through waves of live rythms: from a delicate whisper to a cascade of interlaced matrix patterns: it’s intense, vibrant, coming from far, often with a humourous touch and a nostalgic evocation of grandiose landscapes of futuristic impressions.
Always open, not resolved, engaging, inviting you in, expansive but with an instinctive delicate intimacy.
UltraSonne on the Ultraviolet frequency waveband……
On the last 23 November 2011, in Second Life at Solaris SIM opened the PAD, Pop Art Display, which I attended in my particular environmental reconstruction of the “Silver Factory”, the historic Loft laboratory in the period 1962-1968 in New York of Andy Warhol.
My work consisted first of all in a historical research documentation, necessary for the reconstruction, by collecting material on the network, through the vision of cinema films, documentaries and video, then watching interviews with the protagonists of the Factory. The first problem was to understand how the environment space was made in plan with its openings and main functions, such as windows, bathrooms, corridors, entrances, exits, warehouses, etc. but also in height, on the ceiling with its traditional arcades, supported by pillars, and not least the definition of what kind of finishing, coating materials were originally used.
One of the key issues was the total lack of current references, because the original factory no longer exists, all material available, even if present in large amounts, (I found more than 230 photos taken in internal and external profile of the very few glimpses of views from the road) this space was always in a rapidly changing, with characters moving furniture that were constantly moved and accumulated considerable material for construction work and/or artistic events or shooting on film sets, concerts or just for certain work phases of large amounts of paintings, instruments, wood works, paintings and serigraphs.
Finally there was a problem of “space” or geometric number available in the virtual environment, meaning that the geometry or rather the number of prims available, was severely limited for my work, and this required an additional effort for construction and true reconstruction of many pieces of furniture or tools, often present in photographs or historical movies more in the inworld mode “sculpted”, this process is a bit much more complex, it will considerably reduce the space of simple primitives used for a structure, but this requires additional effort in the reconstruction work phase.
At the end of the reconstruction work, I found a pleasant surprise during my researches, that never end with working progress, the little discover was a plan drafted by the photographer Billy Name of the Factory, a very intersting sketch map but eloquent on the number of pillars, the vaults, the exact location of services and other ports, all confirmed exactly the work carried out so far that in broad terms was remained susceptible to small changes as a slightly higher ceiling height, to facilitate movement of cam avatars and visitors, because it was also intended to be used in future like public environment for the exhibition of works by artists inworld, giving a certain vitality of proposals events to the PAD whole structure’s armony.
The overall design of the PAD and team work was ideated originally by Matteus Taurog (coordinator critic), Zorro Hirvi (builder structural), Eros Boa (builder for paints in 3D) and then built up in the last 2 months of works with my further contribution Merlino Mayo (artist builder of the Silver Factory) with my Alt Xaan Allen I was also cobuilder of structural and individual works 3d in the whole PAD building, much of which was removed by me and reconstructed by others, due to subsequent wrong attributions rules concerning the final effective work done, in the official comunications notes and web press so after this I decided that my work was “officially” only focused on the single historical reconstruction of the Andy’s Silver Factory about which I am still proud of.
** The first music event at PAD was the Concert Live by the very talented ENGRAMA group band, Lakua Arriaga (drums and song) and Pupito Helstein (guitar and song), with activity in Machinimaexamples too, so an intersting event to see how the atmosphere into the Silver Factory, could start and works, like a real art life progress of the structure and people, remembering the old original atmospheres with Velvet Underground perfoming in the real NYC Silver Factory. The Engrama concert have been thanks to the PAD officer Halixia Zenovka that found the group band and organized it, the event had a great partecipation with almost 100 presences and intersting polemics with Saveme Oh a well knowed artist in SLife.
*** The Virtual Silver Factory at PAD was visited from the avatar Bibbe Oh in Real Life Bibbe Hansen a real goers with her father Al Hansen of the Andy Warhol’s Silver Factory in the 60s. She confirmed that general atmosphere and many details were correct.
**** The PAD Pop Art Display Project was also officially presented in Real Life in the last ARS IN ARA 2011, Social Media Week convention in Rome – Italy. at the presence of: Carlo Infante, Umberto Croppi, Francesca Barbi Marinetti, Fabio Fornasari, Paolo Brenzini, Marco Longo, Gianni Panconesi who presented PAD, Massimo Melica, Adelchi Battista, Giovanni dalla Bona, Luca Spoldi, Ariella Risch of illycaffè, Patrizia Nofi. Photos.